Due Before Next Class: 09/17/2024
Asset stubbing is crucial to ensure we nail down scale, proportion, and maintain clean file structures and directories.
This will help us achieve a seamless workflow and prevents bottlenecks in other departments.
Submission Requirements Below
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Asset stubbing is crucial to ensure we nail down scale, proportion, and maintain clean file structures and directories.
This will help us achieve a seamless workflow and prevents bottlenecks in other departments.
Submission Requirements Below
- Maya File Submission:
- Create a proxy of your asset in Maya.
- Use the Distance Tool to measure and ensure proper scale and proportions.
- Take a screenshot of your Maya file showing the asset with the Distance Tool measurements visible.
- You can change the scale to centimeters, inches, feet, etc. to ensure your model is accurate, but be sure to export in Centimeters.
- Ensure your model has a clean and descriptive name.
- In-Engine Submission:
- Export your asset to UE5, Unity, or Marmoset Toolbag 4.
- Take a screenshot of your asset in-engine.
- Submission:
- Post both screenshots (Maya and Marmoset Toolbag 4) in this thread.
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