Due Before Next Class: 09/17/2024
Asset stubbing is crucial to ensure we nail down scale, proportion, and maintain clean file structures and directories.
This will help us achieve a seamless workflow and prevents bottlenecks in other departments.
Submission Requirements Below
Asset stubbing is crucial to ensure we nail down scale, proportion, and maintain clean file structures and directories.
This will help us achieve a seamless workflow and prevents bottlenecks in other departments.
Submission Requirements Below
- Maya File Submission:
- Create a proxy of your asset in Maya.
- Use the Distance Tool to measure and ensure proper scale and proportions.
- Take a screenshot of your Maya file showing the asset with the Distance Tool measurements visible.
- You can change the scale to centimeters, inches, feet, etc. to ensure your model is accurate, but be sure to export in Centimeters.
- Ensure your model has a clean and descriptive name.
- In-Engine Submission:
- Export your asset to UE5, Unity, or Marmoset Toolbag 4.
- Take a screenshot of your asset in-engine.
- Submission:
- Post both screenshots (Maya and Marmoset Toolbag 4) in this thread.
Comment