Test details:
- Keyframed gameplay animation
- 30 fps
- In the style of Blizzard's World of Warcraft
- No set needed; just a floor plane
- Body Mechanics Rig with sword
- Pick ONE of these personalities for your animation set:
- Rebellious
- Honorable
- Animation set list:
- Walk cycle in place with weapon in hand
- 2 hit combo with forward translation
- Needs to start and end in the same pose; does NOT need to be in the same exact spot as frame 1
- At least one of the attacks need to utilize the sword
- Death animation
- Ending pose can be in a different spot than the starting pose
- Needs to share the same idle/start pose as the 2 hit combo
- Camera views:
- Orthographic front
- Orthographic side
- Gameplay camera perspective view
- Playblasts should be HD 720, with anti-aliasing and preview AO on.
- Full body character animation is clearly seen from all views.
- Follow these naming conventions:
- YourFirstNameLastName_walkCycle_front
- YourFirstNameLastName_walkCycle_side
- YourFirstNameLastName_walkCycle_gameplay
- YourFirstNameLastName_combo_front
- YourFirstNameLastName_combo_side
- YourFirstNameLastName_combo_gameplay
- YourFirstNameLastName_death_front
- YourFirstNameLastName_death_side
- YourFirstNameLastName_death_gameplay
- Forums:
- Post a syncsketch link containing all the proper animation playblasts. References are not required for the submission, but recommended for your workflow.
- Canvas:
- Post the same syncsketch link as above, and directly upload all the playblasts to Canvas with proper naming conventions
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