Post the final project updates via syncsketch link, including a front, side, and 3/4 view.
Poses should be clear at this point.
Take your animation into time editor to push the character's speed!
Breakdowns should also be added in, such as arcs and drag.
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12/5 Assignment | Final Project Updates
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12/5 Assignment | Final Project Updates
Post the final project updates via syncsketch link, including a front, side, and 3/4 view.
Poses should be clear at this point.
Take your animation into time editor to push the character's speed!
Breakdowns should also be added in, such as arcs and drag.
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12/6 Assignment | Final Project Spolish
Bring in your updated final project for view next Wednesday!
All of the facial expressions and lip sync should already be included.
Add more breakdowns, such as arcs, overlap/drag, and lead and follow.
Submit updates via syncsketch link here:
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12/4 Assignment | Final Project Spline+ Updates
Continue cleaning up your parkour animation and bring progress updates for review on 12/4.
No need to add the kick in yet; the jumps, run, and dive roll should be clean and closer to polish!
Submit a front, side, and 3/4 view via syncsketch link!
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11/30 Assignment | Final Project Updates & File Prep
Update your final project animation set based on in-class feedback, and post syncsketch link here!
Export the character as a FBX for game engine implementation. (FBX should just include geometry & bones)
Ensure that all the animations (idle, attack, death) are in 1 Maya file.
Export...
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11/30 Assignment | Final Project Updates & File Prep
Update your final project animation set based on in-class feedback, and post syncsketch link here!
Export the character as a FBX for game engine implementation. (FBX should just include geometry & bones)
Ensure that all the animations (idle, attack, death) are in 1 Maya file.
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11/29 Assignment | Final Project Spline
Update your animation based on in-class feedback.
Continue to revise the beginning half (jumps until the run) and block in the dive/jump roll.
The character should end in a standing idle pose (arms up in a fighting pose)
Bring in a HD 720 front, side, and perspective view of...
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11/29 Assignment | Final Project Spline & Render Sequence
Update your animation based on in-class feedback.
Continue to add details in stepped mode OR auto tangent.
The face should have more expressions at this point.
Continue render tests and bring in a 20 frame rendered sequence!
The stills should be converted to video format...
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11/27 Assignment | Final Project Blocking+/Rough Spline & Render Test
You may choose to stay in stepped mode or switch to auto-tangent.
Refine key poses and add more breakdowns that further help define body mechanics and the story.
Start blocking in key facial poses for both pantomime and dialogue.
The story should be very clear and apparent!
...
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11/27 Assignment | Heavy Weapon Final & Final Project Splocking
Heavy Weapon final polish due 11/27.
Recommended personal deadline: Wednesday, 11/22
Post the syncsketch link with ALL passes to the forums and Canvas.
Directly upload the final pass playblast to Canvas.- Implement notes provided from class
- Ensure that the root + upper body have
Last edited by Professor Arevalo; November 21, 2023, 09:24.
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11/20 Exercise | Run Cycle
Reference: JogReference_Quicktime.mov
Block in the key poses of the run cycle for the full body and post a front and side view here!
Due end of day 11/21 so quick notes can be provided!
...Last edited by Professor Arevalo; November 21, 2023, 08:48.
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11/20 Assignment | Heavy Weapon Spline+ Pass
- Update animation based on in-class feedback
- ALL key poses and most breakdowns should be included already
- Ensure that the arms do not clip through the body/weapon
- Push spacing in the heavy weapon
- Push drag in the upper body
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11/21 Assignment | Final Project Cleanup
- Transfer mixamo/rokoko data to your rig
- Begin cleanup so that the poses are clear!
- Bring Maya file to class so we can troubleshoot & export animation for game engine
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11/21 Assignment | Final Project Cleanup
- Transfer mixamo/rokoko data to your rig
- Begin cleanup so that the poses are clear!
- Bring Maya file to class so we can troubleshoot & export animation for game engine
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11/16 Final Project Performance Capture
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11/16 Final Project Performance Capture
One drive link: FinalProject_PerformanceCapture_Sec01
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11/15 Exercise | Final Project Ideation
- Which character(s) are you going to use? (1-2 characters max)
- Dialogue or pantomime?
- If going with dialogue, post audio clip. (10 seconds max)
- If going with pantomime, will it be action focused (fight scene or intensive body mechanics) OR acting focused? (medium shot w/ focus on facial animation)
- Share
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