Name of Game: Cheat /BS
Game Author: Unknown
Game Studio: Unknown
Original Platform: Tabletop
Control Mechanism: Playing Cards
Game Play and Mechanics:
This game is played with all players starting with an equal amount of cards that they are allowed to look at. The person left of the dealer goes first. The point of the game is to get all the cards out of your hand by counting up in order of the card's value. However, you may not have the card you need at all times so you have to resort to lying to get rid of your cards. But if other players suspect you're calling "BS" then you have to pick up all the cards in the pile. If you actually were not lying and someone attempts to call you out, then they now have to pick up all the cards in the deck. It is high risk high reward. The first person to get rid of all their cards without getting caught wins.
Strengths and Weaknesses of Design?
Strengths of the card's design allows you to put cards face down without being able to see through to what is on the front of the card. The bright red and black printed numbers also make it easy for reading and recognizing fast, and the card art is aesthetically pleasing. I'd say the game itself is strong at helping people have fun and get a good laugh in. However some folks might target one person for fun to just constantly call out, which does not make the game as fun for everyone. Depending on who is playing I'd say you can easily aggravate someone by fooling around. The game's time to play is fairly quick as well. It isn't a long card game and can easily be played to pass the time and have fun doing it as long as you have a deck of cards and something flat to play on.
What made it fun?
I had the most fun feeling the thrill of having to lie and also calling other people out and being correct. It made me feel a sense of accomplishment and satisfaction. The adrenaline of going to call someone out and having the risk of potentially having to take the deck myself but also potentially getting them to have a bigger hand size makes it really fun and exciting. It's even more exciting when I get to use my knowledge of how many of a certain type of card is in the entire deck. So if I have a lot of one type of card for instance, and someone calls that they put out two or three of them, I immediately get skeptical because I know I have a majority of that card already. Then it makes me think of the possibility of them having that many of that card.
Why would this game be considered influential?
I think this game would be influential to help bring people together and really bond. It also promotes using strategy and analysis of your peers to figure out signs you can identify to tell if they are lying or not, as well as promoting competitive nature in order to root out the competition and claim victory.
What would you rate this game?
I would rate this 4/5 stars.
Game Author: Unknown
Game Studio: Unknown
Original Platform: Tabletop
Control Mechanism: Playing Cards
Game Play and Mechanics:
This game is played with all players starting with an equal amount of cards that they are allowed to look at. The person left of the dealer goes first. The point of the game is to get all the cards out of your hand by counting up in order of the card's value. However, you may not have the card you need at all times so you have to resort to lying to get rid of your cards. But if other players suspect you're calling "BS" then you have to pick up all the cards in the pile. If you actually were not lying and someone attempts to call you out, then they now have to pick up all the cards in the deck. It is high risk high reward. The first person to get rid of all their cards without getting caught wins.
Strengths and Weaknesses of Design?
Strengths of the card's design allows you to put cards face down without being able to see through to what is on the front of the card. The bright red and black printed numbers also make it easy for reading and recognizing fast, and the card art is aesthetically pleasing. I'd say the game itself is strong at helping people have fun and get a good laugh in. However some folks might target one person for fun to just constantly call out, which does not make the game as fun for everyone. Depending on who is playing I'd say you can easily aggravate someone by fooling around. The game's time to play is fairly quick as well. It isn't a long card game and can easily be played to pass the time and have fun doing it as long as you have a deck of cards and something flat to play on.
What made it fun?
I had the most fun feeling the thrill of having to lie and also calling other people out and being correct. It made me feel a sense of accomplishment and satisfaction. The adrenaline of going to call someone out and having the risk of potentially having to take the deck myself but also potentially getting them to have a bigger hand size makes it really fun and exciting. It's even more exciting when I get to use my knowledge of how many of a certain type of card is in the entire deck. So if I have a lot of one type of card for instance, and someone calls that they put out two or three of them, I immediately get skeptical because I know I have a majority of that card already. Then it makes me think of the possibility of them having that many of that card.
Why would this game be considered influential?
I think this game would be influential to help bring people together and really bond. It also promotes using strategy and analysis of your peers to figure out signs you can identify to tell if they are lying or not, as well as promoting competitive nature in order to root out the competition and claim victory.
What would you rate this game?
I would rate this 4/5 stars.
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