Due Before Class on 1/25/2025
This diagnostic assessment is designed to evaluate your ability to create a production-ready real-time 3D asset for games. You will begin by selecting a 2D concept art of a diorama from ArtStation. The goal is to transform this 2D concept into a high-fidelity, real-time 3D model using any software, workflow, and techniques you prefer. This project will cover the entire pipeline, including high-poly modeling, low-poly optimization, clean bakes, efficient UV mapping, PBR or Stylized texturing, lighting, material development, and rendering.
Final Deliverables
Please include your Final Portfolio images and Concept Art in-line or as attachment to this post and the requested source assets as a OneDrive link!
This diagnostic assessment is designed to evaluate your ability to create a production-ready real-time 3D asset for games. You will begin by selecting a 2D concept art of a diorama from ArtStation. The goal is to transform this 2D concept into a high-fidelity, real-time 3D model using any software, workflow, and techniques you prefer. This project will cover the entire pipeline, including high-poly modeling, low-poly optimization, clean bakes, efficient UV mapping, PBR or Stylized texturing, lighting, material development, and rendering.
Final Deliverables
Please include your Final Portfolio images and Concept Art in-line or as attachment to this post and the requested source assets as a OneDrive link!
- Renders: Provide final portfolio ready images of your asset from multiple angles (in-engine renders, polished wips, etc).
- Source Files: Submit the requested files below:
- Maya File: If used - Please provide a .ma or .mb. Could include the final low, source, or high poly assets.
- .FBX File: The final Low Poly asset with final UV's exported as a .fbx
- ZBrush File: If used - Your final high-poly ZBrush file
- Substance Painter File: Your final Textured asset in Substance Painter
- Texture Set/s: Your final texture maps exported form Substance Painter
- Engine Files: The UE5, Marmoset, or Unity project files
- Additional Materials: Any additional software files, wips, breakdowns, reference files, timetables, etc.
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