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Spring 2025 | Diagnostic - Art Test

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  • Spring 2025 | Diagnostic - Art Test

    Due Before Class on 1/25/2025

    This diagnostic assessment is designed to evaluate your ability to create a production-ready real-time 3D asset for games. You will begin by selecting a 2D concept art of a diorama from ArtStation. The goal is to transform this 2D concept into a high-fidelity, real-time 3D model using any software, workflow, and techniques you prefer. This project will cover the entire pipeline, including high-poly modeling, low-poly optimization, clean bakes, efficient UV mapping, PBR or Stylized texturing, lighting, material development, and rendering.

    Final Deliverables

    Please include your Final Portfolio images and Concept Art in-line or as attachment to this post and the requested source assets as a OneDrive link!
    • Renders: Provide final portfolio ready images of your asset from multiple angles (in-engine renders, polished wips, etc). ​
    • Source Files: Submit the requested files below:
      • Maya File: If used - Please provide a .ma or .mb. Could include the final low, source, or high poly assets.
      • .FBX File: The final Low Poly asset with final UV's exported as a .fbx
      • ZBrush File: If used - Your final high-poly ZBrush file
      • Substance Painter File: Your final Textured asset in Substance Painter
      • Texture Set/s: Your final texture maps exported form Substance Painter
      • Engine Files: The UE5, Marmoset, or Unity project files
    • Additional Materials: Any additional software files, wips, breakdowns, reference files, timetables, etc.
    Good luck, and I look forward to seeing your creative and technical skills in action​
    Attached Files
    Last edited by Professor Garcia; 01-25-2025, 04:04 PM.

  • #2
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    • #4
      Ryeesa Edge

      Link: Ryeesa ArtTest​​
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      Last edited by Ryeesa; 01-28-2025, 07:38 PM.

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      • #5
        Aunesty Garza

        Art Test

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