Rogue Recreation
I would like to recreate the original game that started the Rogue-Like genre,Rogue. Shown HERE.
I want to recreate the game with some basic shapes with textures since the original was ascii text art. This is so I can make the game without having to worry about gathering a ton of assets and can focus on mechanics.
Assets/Systems Needed:
I would like to recreate the original game that started the Rogue-Like genre,Rogue. Shown HERE.
I want to recreate the game with some basic shapes with textures since the original was ascii text art. This is so I can make the game without having to worry about gathering a ton of assets and can focus on mechanics.
Assets/Systems Needed:
- I will be keeping the camera angle/style of Top-Down
- Build a procedural dungeon system or randomized hand crafted floorplan system.
- Name/Level/Gold/Health/Strength/Weapon Power/Experience systems
- Basic Items
- Made possibly with only C# (no Unity/Unreal)
- Weapon power that increases when a new weapon is picked up.
- potions
- etc.
- Basic enemy AI that moves towards players when they are in the same room.
- Multiple dungeon floors when getting to exit.
- I am going to keep it simple and as close to the original as I can (I may use the IBM PC version though as reference, so I can add color) -> IBM_Version.PNG (Video)
- Unicode reference for later (LINK)
- Monster List for later (https://strategywiki.org/wiki/Rogue/Monsters)
- Item List (https://strategywiki.org/wiki/Rogue/Items)
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