Due before class (6:00pm): (02/26/25)
A "Work in Progress" (WIP) assignment in digital sculpting refers to an intermediate stage of a sculpting project where you present your ongoing work before reaching the final completed piece.
In a WIP assignment, you are required to share your progress, demonstrate your sculpting skills, and receive feedback from your instructors or peers to refine your work further.
***This Final WIP should focus on polishing up your overall sculpt, refining the overall details, proportions, shapes, and getting ready for your Final deliverables. This is the time to get in any tertiary details, clean up edges, generally making sure that you have a successful deliverable for the Final.
***Many of you, per class Monday 02/24/25, were behind a bit on your Golem sculptures, this deliverable should address those concerns I spoke of in class as well moving forward to final deliverabl items. Some of my concerns were: attention to shape and proportions, basic refinement and details: rocks should look like rocks, ZRemesh/SubDivide/Project details from high resolution Dynamesh, overall organization of ZTools and getting in the rest of the missing geometry that should have been present since the Block In.
Answer this question: Are you caught up? If not, what task(s) do you have left to do and do you have a plan in place to complete these task(s)?
Include your name in the post!
Deliverables:
A "Work in Progress" (WIP) assignment in digital sculpting refers to an intermediate stage of a sculpting project where you present your ongoing work before reaching the final completed piece.
In a WIP assignment, you are required to share your progress, demonstrate your sculpting skills, and receive feedback from your instructors or peers to refine your work further.
***This Final WIP should focus on polishing up your overall sculpt, refining the overall details, proportions, shapes, and getting ready for your Final deliverables. This is the time to get in any tertiary details, clean up edges, generally making sure that you have a successful deliverable for the Final.
***Many of you, per class Monday 02/24/25, were behind a bit on your Golem sculptures, this deliverable should address those concerns I spoke of in class as well moving forward to final deliverabl items. Some of my concerns were: attention to shape and proportions, basic refinement and details: rocks should look like rocks, ZRemesh/SubDivide/Project details from high resolution Dynamesh, overall organization of ZTools and getting in the rest of the missing geometry that should have been present since the Block In.
Answer this question: Are you caught up? If not, what task(s) do you have left to do and do you have a plan in place to complete these task(s)?
Include your name in the post!
Deliverables:
- An Image of your 2D Concept Art Reference (.png)
- Turnaround Renders:
- You are uploading your compiled Photoshop renders utilizing BPR from ZBrush posted directly inline of your UIW3D Forums post. (.png)
- Minimum Views (Front, ¾ front, Side, ¾ Back views)
- Two Renders Showing Highest and Lowest Levels of Subdivision levels. (¾ front, ¾ Back views)
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