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HSM 02 - Chair | WIP 01

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  • #16
    Kevyn Hernandez
    KevynHernandez_JOKKMOKK_Chair_03.mb

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    • #17
      Liliana Gonzales
      Chair
      Click image for larger version  Name:	LilianaGonzales_Ostano_UV_01.png Views:	0 Size:	319.7 KB ID:	27449
      Last edited by LilianaG; 02-04-2025, 02:27 PM.

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      • #18


        Carlos Sosa

        csosa_chair_UV_01.mb​​

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        Last edited by sosa9909; 02-04-2025, 02:57 PM.

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        • #19
          Carlos Ferrer Benitez
          cferrer_BantamChair_UV_01.mb
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          • #20
            Pablo Alonso
            palonso_chair_UV01.mb
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            • #21
              Aurora Rodriguez
              aurora_suttonswivel_uv_01.mb

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              • #22
                Marie Garcia
                MGarcia_SteveSilverChair_UV_01.mb
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                Attached Files

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                • #23
                  Martin V. Delgado
                  Attached Files

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                  • #24
                    Alejandro Perez
                    autosave


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                    • #25
                      Click image for larger version  Name:	dgee_chair_005.jpg Views:	0 Size:	480.2 KB ID:	29069 Click image for larger version  Name:	dgee_chair_006.jpg Views:	0 Size:	587.0 KB ID:	29071 Click image for larger version  Name:	dgee_chair_007.jpg Views:	0 Size:	541.0 KB ID:	29070



                      Submit three renders of your chair.

                      The first is resolution 1920 x 1080 this must show the whole chair. Should not be zoomed too far out.

                      The second and third shots are a resolution of your choosing minimum size is 1080 x 1080.

                      All three images must be creative, have good composition, and show different sections of the chair that show some type of interesting detail. Use the lighting in the scene to complement and enhance the chair.


                      Submit the link to your project one drive project folder. Your project folder should have the following files:
                      • Asset folder
                        • chair.fbx - The final version of the chair with all critics given is completed.
                        • chair.SSP - Final version of the textured chair in substance painter.
                      • autosave
                        • delete all auto saves
                      • images
                        • name_final_chair_render.png
                      • scenes
                        • chair_model_WIP_01.mb
                        • chair_model_WIP_02.mb
                        • chair_model_final.mb
                        • chair_UV_ WIP.mb
                        • chair_UV_ final.mb
                        • chair_Final.mb
                      • source images
                        • texture folder
                        • reference folder

                      Final Scene File must be clean and organized delete any empty groups and name each part of the chair:


                      Outliner:
                      • CAM_grp
                        • Render cameras
                      • LGT_grp
                        • Key_lgt
                        • Fill_lgt
                        • Rim_lgt
                        • HDR_lgt (students with metal)
                        • Additional lights
                      • GEO_grp
                        • chair_grp
                        • cyclorama_geo

                      Mesh in the scene:
                      • Frozen Transforms
                      • Pivot at the bottom center of the chair and cyclorama
                      • History deleted

                      Lights - Make sure that you have your three main lights:
                      • Key
                      • Rim
                      • Fill
                      • Hdri for chairs with metal

                      Ensure that your chair modeling and texturing look exactly like the chair you referenced. Make sure that your presentation of the chair is well-lit. That chair is the main focal point. There is not a lot of wasted space in the background. That you have a visually appealing image.
                      • Parameters:
                        • Must be a real chair
                          (not your design)
                        • Must have good research
                          (from multiple angles)
                        • You must use at least two materials

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                      • meow
                        meow commented
                        Editing a comment
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