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HSM 02 - Chair | WIP 01
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Submit three renders of your chair.
The first is resolution 1920 x 1080 this must show the whole chair. Should not be zoomed too far out.
The second and third shots are a resolution of your choosing minimum size is 1080 x 1080.
All three images must be creative, have good composition, and show different sections of the chair that show some type of interesting detail. Use the lighting in the scene to complement and enhance the chair.
Submit the link to your project one drive project folder. Your project folder should have the following files:- Asset folder
- chair.fbx - The final version of the chair with all critics given is completed.
- chair.SSP - Final version of the textured chair in substance painter.
- autosave
- delete all auto saves
- images
- name_final_chair_render.png
- scenes
- chair_model_WIP_01.mb
- chair_model_WIP_02.mb
- chair_model_final.mb
- chair_UV_ WIP.mb
- chair_UV_ final.mb
- chair_Final.mb
- source images
- texture folder
- reference folder
Final Scene File must be clean and organized delete any empty groups and name each part of the chair:
Outliner:- CAM_grp
- Render cameras
- LGT_grp
- Key_lgt
- Fill_lgt
- Rim_lgt
- HDR_lgt (students with metal)
- Additional lights
- GEO_grp
- chair_grp
- cyclorama_geo
Mesh in the scene:- Frozen Transforms
- Pivot at the bottom center of the chair and cyclorama
- History deleted
Lights - Make sure that you have your three main lights:- Key
- Rim
- Fill
- Hdri for chairs with metal
Ensure that your chair modeling and texturing look exactly like the chair you referenced. Make sure that your presentation of the chair is well-lit. That chair is the main focal point. There is not a lot of wasted space in the background. That you have a visually appealing image.- Parameters:
- Must be a real chair
(not your design) - Must have good research
(from multiple angles) - You must use at least two materials
- Must be a real chair
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- Asset folder
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