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Spring 2025 | Real-Time Character - Production Gate: 02

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  • Spring 2025 | Real-Time Character - Production Gate: 02

    Due EOD 4/15/25

    Please post y'alls assets and deliverables up until this point!
    Be sure to include the sources assets needed for each task and .png images posted inline.​​

  • #2
    Patrick Amaya
    Cyclops_BlockOut

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    • #3
      Hannah Pelham: NoodleGirl_High.ztl
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      • #4
        Syan Elmore
        HIGH
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        • #5
          Ash G. Lara

          Carina

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          • #6
            Alexandria Velasquez

            AVELAS_PRODGATE_02

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            • #7
              Christian Hernandez
              ArtoriaLancer.ztl
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              • #8
                Jia li Anaya
                clownHighwip1.ztl​​
                Attached Files

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                • #9
                  Sofia De La Cruz
                  FlowerGirl05.ztl
                  I can have the high done by the weekend. As for the hair cards I'm hoping to have them done by Tuesday. HOPING is the key word! I need to give some time and love to my env project :'(​
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                  • #10
                    Annalisa Echeverria
                    DemonNemesis_Gate02

                    Click image for larger version  Name:	Scale_02.png Views:	0 Size:	90.1 KB ID:	38689 Click image for larger version  Name:	HighresScreenshot00003.png Views:	0 Size:	798.6 KB ID:	38693 Click image for larger version  Name:	HighresScreenshot00006.png Views:	0 Size:	812.3 KB ID:	38692 Click image for larger version  Name:	HighresScreenshot00004.png Views:	0 Size:	822.1 KB ID:	38691 Click image for larger version  Name:	HighresScreenshot00005.png Views:	0 Size:	803.2 KB ID:	38690
                    Got most of my base shapes in, especially for the armor pieces. I see a lot of going back and forth between Zbrush and Maya in my future, but I'm having some issues with Zbrush retaining the proper scaling information from Maya. Also trying some test render ideas for Unreal, camera set up could definitely use some work, and those wings are going to be a fun work around

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                    • #11
                      Joseph Harman

                      redRangerWIP


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