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Spring 2025 | Real-Time Character - Production Gate: 03

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  • Spring 2025 | Real-Time Character - Production Gate: 03

    Due EOD 4/28/25

    Please post y'alls assets and deliverables up until this point!
    Be sure to include the sources assets needed for each task and .png images posted inline.​​

  • #2
    Rene Thompson
    BabyBoto.ztl

    Hi-Poly Due- 24th
    Optimization Due- 28th/today

    ​Moving on from sculpting, Beginning Retopology tonight to move on.

    Renders:
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    in Maya:
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    • #3
      Clarissa Soto
      dragonGobiln.ztl

      moving on from highpoly and starting on retopology


      Click image for larger version

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      • #4
        Ava Murphy
        ForestDruid_03.mb

        Started retopo, still working on high


        Click image for larger version  Name:	topodeer.png Views:	0 Size:	136.7 KB ID:	40254Click image for larger version  Name:	topodeer2.png Views:	0 Size:	61.2 KB ID:	40255

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        • #5
          Josh Villarreal
          Started on retopo, just finishing the last couple items on high.
          FullCharacter_Howl_39.ztl​​​​​​​​

          ​ ​

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          • #6
            Amarissa Soto
            lizard_Highpoly.ztl
            Starting on Retopo

            Click image for larger version

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            • #7
              Matheus Ubaid de Almeida

              Kairo.ztl

              DeadlockModel.rar

              Applied notes given last class, just need to redo the Hood and I'll be moving to retopology finally, found a file for Deadlock's model on DeviantArt and found out how they separate their texture sets and their topology! (am providing the zipped file to it if anyone wants to have a look)
              Click image for larger version

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              • #8
                Ryan Mitchell
                Almost finished with the hard surface retopos
                Click image for larger version  Name:	Screenshot 2025-04-29 000150.png Views:	0 Size:	75.7 KB ID:	40264

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