Due at midnight (11:59pm): (05/09/25)
No more WIPs, no more sleepless nights, this is you final submission for the semester. I will be looking
at the culmination of what we have covered in class combined with your aesthetic output.
Here's a list of what I am looking for which should serve as a good mental checklist but it doesn't include everything we covered over the semester.
Include your name in the post!
Deliverables:
No more WIPs, no more sleepless nights, this is you final submission for the semester. I will be looking
at the culmination of what we have covered in class combined with your aesthetic output.
Here's a list of what I am looking for which should serve as a good mental checklist but it doesn't include everything we covered over the semester.
- Modular Design
- Quality models made to repeat and add complexity on a large scale
- Textures.
- Variation
- Depth/Layers of detail
- Lighting
- Key Light and shadows match concept
- Directing the eye, mood, shaping
- Matching Concept
- Side by side comparison stays faithful to the concept and only strays from its reference only through improvement.
- PCG
- UV's
- Vegetation
- Houdini/Substance Designer Proceduralism
Include your name in the post!
Deliverables:
- Unreal Render (4):
- A render through your shotcam showcasing your current pass lighting with your layout.
- 3 Beauty shot closeups of Hero/Sidekick props
- Breakdown (1)
- Breakdown your process from your starting reference, and key techniques you utilized to build your Modular environment. Strip away details, show me the layers you built (textures), show me your node graphs if you have them, your high poly sculpts, etc.
- PureRef/Artstation
- Everything organized in a clean PureRef presentation or Artstation post.
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