Due before class (11:59pm): (04/25/25)
MODEL LOCKED!!
This WIP should demonstrate a sizeable evolution across your entire environment. Since we are model locked, I am looking for fully fledged hero and sidekick props that are UV'd and ready for texture. Even if they're not modeled to your satisfaction, your challenge is to now put missing details in texture.
Delivering basic models and high polys render with past lighting is the bare minimum and the highest grade potential is a C.
To go above and beyond (earn higher than a C) I want to see a lighting update, matching concept, quality high poly sculpts on everything, UV's that are not stretched, polycounts that are game ready, and first pass texturing/coloring.
Include your name in the post!
Deliverables:
MODEL LOCKED!!
This WIP should demonstrate a sizeable evolution across your entire environment. Since we are model locked, I am looking for fully fledged hero and sidekick props that are UV'd and ready for texture. Even if they're not modeled to your satisfaction, your challenge is to now put missing details in texture.
Delivering basic models and high polys render with past lighting is the bare minimum and the highest grade potential is a C.
To go above and beyond (earn higher than a C) I want to see a lighting update, matching concept, quality high poly sculpts on everything, UV's that are not stretched, polycounts that are game ready, and first pass texturing/coloring.
Include your name in the post!
Deliverables:
- Unreal Render (1):
- A render through your shotcam showcasing your current pass lighting with your layout.
- Screenshots of heros/sidekicks.
- Include their reference
- ZBrush BPR's suffice
- Screengrabs from Substance Painter if applicable
- Your main concept.
- Everything delivered in an organized PurRef scene.
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