Due before midnight (11:59pm): (03/27/25)
This final submission should demonstrate a combination of skills across multiple software packages. Your entire diorama will be measured up side by side your your chosen concept art (be sure you're matching). In addition to proportions, I'll be taking a close look at your UV's for unnecessary seams\islands, reduced poly counts, along with high quality lighting and textures.
Include your name in the post!
Deliverables:
This final submission should demonstrate a combination of skills across multiple software packages. Your entire diorama will be measured up side by side your your chosen concept art (be sure you're matching). In addition to proportions, I'll be taking a close look at your UV's for unnecessary seams\islands, reduced poly counts, along with high quality lighting and textures.
Include your name in the post!
Deliverables:
- Unreal Render (1):
- A render of through your shotcam showcasing your current pass lighting with your layout.
- Assembled Maya scene
- I'm going to poke through your UV's, topology, naming, organization, etc.
- Substance files
- All heroes
- (4) sidekicks
- Screenshots of heroes/sidekicks.
- Include their reference
- Include their low poly wireframes
- Hi Poly Sculpt
- Your main concept.
- Everything delivered in an organized PurRef scene.
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