Due before class (11:59pm): (03/18/25)
MODEL LOCKED!!
This WIP should demonstrate a sizeable evolution across your entire diorama fully fledged hero and sidekick props that UV'd and ready for texture.
Delivering basic models and high polys render with past lighting is the bare minimum and the highest grade potential is a C.
To go above and beyond (earn higher than a C) I want to see a lighting updates, matching concept, quality high poly sculpts on everything, UV's that are not stretched, polycounts that are game ready, and first pass texturing/coloring.
Include your name in the post!
Deliverables:
MODEL LOCKED!!
This WIP should demonstrate a sizeable evolution across your entire diorama fully fledged hero and sidekick props that UV'd and ready for texture.
Delivering basic models and high polys render with past lighting is the bare minimum and the highest grade potential is a C.
To go above and beyond (earn higher than a C) I want to see a lighting updates, matching concept, quality high poly sculpts on everything, UV's that are not stretched, polycounts that are game ready, and first pass texturing/coloring.
Include your name in the post!
Deliverables:
- Unreal Render (1):
- A render of through your shotcam showcasing your current pass lighting with your layout.
- Screenshots of heros/sidekicks.
- Include their reference
- ZBrush BPR's suffice
- Screengrabs from Substance Painter if applicable
- Your main concept.
- Everything delivered in an organized PurRef scene.
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