Due before class (7:30am): (03/04/25)
Remember this WIP should demonstrate an evolution across your entire diorama and shed some light on the refinement of your proxy models into fully fledged stand-ins of hero and sidekick props. At this stage, not all props must be done but they should be nearing completion, including topology and UV's.
Delivering a grey shaded render with past lighting is the bare minimum and the highest grade potential is a C.
To go above and beyond (earn higher than a C) I want to see a lighting update, matching concept, high poly sculpts on your hero's, and full completion of (1) hero and (6) sidekick props with UV's that are not stretched, and polyflows that are game ready, etc.
Include your name in the post!
Deliverables:
Remember this WIP should demonstrate an evolution across your entire diorama and shed some light on the refinement of your proxy models into fully fledged stand-ins of hero and sidekick props. At this stage, not all props must be done but they should be nearing completion, including topology and UV's.
Delivering a grey shaded render with past lighting is the bare minimum and the highest grade potential is a C.
To go above and beyond (earn higher than a C) I want to see a lighting update, matching concept, high poly sculpts on your hero's, and full completion of (1) hero and (6) sidekick props with UV's that are not stretched, and polyflows that are game ready, etc.
Include your name in the post!
Deliverables:
- Unreal Render (1):
- A render of through your shotcam showcasing your current pass lighting with your layout.
- Screenshots of any props that go beyond.
- Include their reference
- ZBrush BPR's suffice
- Screengrabs from Substance Painter if applicable
- Your main concept.
- Everything delivered in an organized PurRef scene.
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