Due before midnight (11:59pm): (02/07/25)
At this stage, we are officially model locked. Model in as many details as you can especially for objects that take up the most screen space (hero's) in your render. Be certain to have nice UV's with conscious seams, and minimal stretching.
Delivering a grey shaded render with past lighting is the bare minimum and the highest grade potential is a C.
To go above and beyond (earn higher than a C) I want to see critique notes addressed, matching concept, finished high poly sculpts on your hero's, and full completion of hero and sidekick props with UV's that are not stretched, and polyflows that will subdivide cleanly, etc.
Include your name in the post!
Deliverables:
At this stage, we are officially model locked. Model in as many details as you can especially for objects that take up the most screen space (hero's) in your render. Be certain to have nice UV's with conscious seams, and minimal stretching.
Delivering a grey shaded render with past lighting is the bare minimum and the highest grade potential is a C.
To go above and beyond (earn higher than a C) I want to see critique notes addressed, matching concept, finished high poly sculpts on your hero's, and full completion of hero and sidekick props with UV's that are not stretched, and polyflows that will subdivide cleanly, etc.
Include your name in the post!
Deliverables:
- Low Sample Renders (1):
- A render of through your shotcam showcasing your first pass lighting with your layout.
- Screenshots of all props that are hero or sidekick.
- Include their reference
- ZBrush BPR's suffice
- Screengrabs from Substance Painter if applicable
- Your main concept.
- Everything delivered in an organized PurRef scene.
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