Due Before Class on 9/10/2024
This diagnostic assessment is designed to evaluate your ability to create a production-ready real-time 3D asset for games. You will begin by selecting a 2D concept art of a prop from ArtStation. The goal is to transform this 2D concept into a high-fidelity, real-time 3D model using any software, workflow, and techniques you prefer. This project will cover the entire pipeline, including high-poly modeling, low-poly optimization, clean bakes, efficient UV mapping, PBR texturing, lighting, material development, and rendering.
Final Deliverables
Please include your Final Rendered images in-line or as attachment to this post and the requested source assets as a OneDrive link!
This diagnostic assessment is designed to evaluate your ability to create a production-ready real-time 3D asset for games. You will begin by selecting a 2D concept art of a prop from ArtStation. The goal is to transform this 2D concept into a high-fidelity, real-time 3D model using any software, workflow, and techniques you prefer. This project will cover the entire pipeline, including high-poly modeling, low-poly optimization, clean bakes, efficient UV mapping, PBR texturing, lighting, material development, and rendering.
Final Deliverables
Please include your Final Rendered images in-line or as attachment to this post and the requested source assets as a OneDrive link!
- Renders: Provide high-quality in-engine renders of your 3D model from multiple angles.
- Source Files: Submit the request files below:
- Maya File: Your final Hard-Surface and Low Poly assets. Either a .ma or .mb file will work.
- .FBX File: The final Low Poly asset with UV's exported as a .fbx
- ZBrush File: Your final high-poly ZBrush file (if used)
- Substance Painter File: Your final Textured asset in Substance Painter
- Additional Materials: Please provide your PureRef reference file and a link to the original 2d Concept Art.
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