Due by EOD (Midnight) on 12/12/24
This summative assessment will evaluate your ability to apply all techniques and knowledge acquired throughout the semester. Your task is to create a production-ready, real-time 3D asset for games. You may select any 2D concept art or real-world object to base your prop on. The asset can be hard-surface or organic and follow any style (e.g., hand-painted, PBR, stylized PBR). This project requires a comprehensive understanding of the full 3D asset pipeline and your ability to deliver a polished, high-quality result. See attached rubric for specifics.
Final Deliverables
Please include your Final Rendered images in-line or as attachment to this post and the requested source assets as a OneDrive link!
This summative assessment will evaluate your ability to apply all techniques and knowledge acquired throughout the semester. Your task is to create a production-ready, real-time 3D asset for games. You may select any 2D concept art or real-world object to base your prop on. The asset can be hard-surface or organic and follow any style (e.g., hand-painted, PBR, stylized PBR). This project requires a comprehensive understanding of the full 3D asset pipeline and your ability to deliver a polished, high-quality result. See attached rubric for specifics.
Final Deliverables
Please include your Final Rendered images in-line or as attachment to this post and the requested source assets as a OneDrive link!
- Renders: Provide high-quality in-engine renders of your 3D model from multiple angles.
- Source Files: Submit the request files below:
- Maya File: Your final Hard-Surface and Low Poly assets. Either a .ma or .mb file will work.
- .FBX File: The final Low Poly asset with UV's exported as a .fbx
- ZBrush File: Your final high-poly ZBrush file (if used)
- Substance Painter File and/or 3D Coat: Your final Textured asset in Substance Painter or 3D Coat
- Additional Materials: Please provide your PureRef reference file and a link to the original 2d Concept Art.
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