You will be showcasing your High Poly for your hand-painted assets with polished, production-ready details that effectively translate the chosen 2D Concept Art into 3D. This stage emphasizes finalized sculpted surfaces from ZBrush and/or high poly models from Maya to be utilized as the source asset for the rest of the production. A thoughtful translation accurately representing the concept art guided by real-world references and game comparables is a must.
Final Deliverables
You need to utilize the references gathered from any of the 3D comparables that influenced your approach to stylization, shape language, and overall execution as you translated the piece into 3D. I will be looking closely to this a key factor of success.
If you do not have a high poly and went straight to the final game ready mesh for hand-painting that is okay! Submit the work you've done here regardless.
Final Deliverables
- Your final High Poly character asset(s) in its complete state.
- ZTool or Maya File (.ztl or .ma/b)
- High resolution renders showing various angles of your high poly assets (front, back, side, and key details).
- Clean and mindful composition and/or layout is key
- Every pixel, every picture matters
You need to utilize the references gathered from any of the 3D comparables that influenced your approach to stylization, shape language, and overall execution as you translated the piece into 3D. I will be looking closely to this a key factor of success.
If you do not have a high poly and went straight to the final game ready mesh for hand-painting that is okay! Submit the work you've done here regardless.
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