This submission will cover the foundation and early development of your chosen asset by combining the Reference Board and Block-in stages.
Reference Board
Your reference board submission should demonstrate your thorough research and understanding of the project’s requirements. It must support every aspect of your 3D asset, from initial concept to final production. You will submit your concept art, key references, and comparables to inform your artistic and technical choices.
This stage focuses on translating your chosen concept into a clean, solid block-in. Your block-in should establish the asset’s silhouette, proportions, and primary forms while ensuring it aligns with the references you gathered.
Reference Board
Your reference board submission should demonstrate your thorough research and understanding of the project’s requirements. It must support every aspect of your 3D asset, from initial concept to final production. You will submit your concept art, key references, and comparables to inform your artistic and technical choices.
- Reference Should Include, but not limited to:
- Real-world sources for materials, forms, and functionality
- 3D art and breakdowns of comparable assets
- Various stages of production (topology, texturing, material setup, lighting, etc.)
- Software workflows that you will use during production
- Comparables from existing games to guide your asset’s polycount, shape language, material definition, and style
This stage focuses on translating your chosen concept into a clean, solid block-in. Your block-in should establish the asset’s silhouette, proportions, and primary forms while ensuring it aligns with the references you gathered.
- Maya:
- Check the scale and alignment of your block-in using the distance tool and checking your working unit's.
- ZBrush:
- Focus on primary forms and proportions. It can be rough but should reflect your 2D concept accurately.
- Evert piece from your concept should have a representation in your 3d block-in
- Reference Board Deliverables:
- Concept artist link (credit the artist)
- Concept art and PureRef screenshot submitted in-line
- PureRef file
- Block-in Deliverables:
- Screenshots:
- Maya: Distance Tool screenshots showing correct scale and alignment.
- ZBrush: Screenshots of block-in
- Consolidate renders for a clean presentation.
- Screenshots:
- Fewer, high-quality work in progress images are better than a million individual ones
- Reference the shape play, polycount guidance, and material setups from your chosen comparables throughout the block-in phase.
- If done well, even WIP's can be portfolio pieces. Every pixel, every picture matter!
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