For your Hero Asset geo's I want to see the following images laid out in a PurRef scene. Also, attach a OneDrive link to download your ZTL or OBJ if you modeled it in Maya. I attached a PurRef scene as a loose example. hProp_turnin_examp.pur
1.) Minimum 4 Wireframe images
2.) UV's (show me islands and texel density).
3.) Light Rig render (set your AA samples to 8 and 1 for everything else.) A 50% grey shader is fine, feel free to assign different shades of grey to parts of your prop if you want to vary your values even further.
3a.)
3a.)
4.) ZBrush PBR of your high poly sculpt.
4a.)
4a.)
1.) Minimum 4 Wireframe images
2.) UV's (show me islands and texel density).
3.) Light Rig render (set your AA samples to 8 and 1 for everything else.) A 50% grey shader is fine, feel free to assign different shades of grey to parts of your prop if you want to vary your values even further.
3a.)
3a.)
4.) ZBrush PBR of your high poly sculpt.
4a.)
4a.)
Comment