Due before class (10:30am): (11/04/24)
Art is never done, its only due!
What I am looking for:
1: Accurate 2D to 3D translation of concept to final pixel.
2: Clean and Organized Maya scene.
3: Renders with a composited background.
4: Techniques covered in class including but not limited to...
This is the time to show your completed work in all its glory.
Please include your name in the post and on your renders!
Deliverables
Art is never done, its only due!
What I am looking for:
1: Accurate 2D to 3D translation of concept to final pixel.
2: Clean and Organized Maya scene.
3: Renders with a composited background.
4: Techniques covered in class including but not limited to...
- Sub-D at render
- UDIMs
- Layered mask texturing
- Anatomy
- Displacement
- XGen
- Eyeballs
- Balanced lighting
- Clean topology and UVs
- Matching the concept
- Render optimization
This is the time to show your completed work in all its glory.
Please include your name in the post and on your renders!
Deliverables
- Beauty Renders in a PurRef scene:
- Full rendered Stills from TWO shotcams that demonstrate the best of your composition and lighting skills
- Grey Shaded Renders of your shotcams (lower samples but still clean)
- Concept Art reference
- Maya Scene with your character and light rig assembled.
- ZTool: Submit your ZBrush file (.ztl not .zpr) with an organized folder structure and clean naming convention.
- Substance File of your Char & Prop
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