- Address notes from in-class critique
- Hand-keyed -
- ALL full body key poses should be added
- Hits/contacts, follow-through, dodges, anticipations, etc should be included
- Jumps, walks, & all body mechanics should include the key poses
- Example: not just contacts in a walk, but also the down, up, passing, etc.
- Environments & weapons should be set up
- Stepped OR Copied pairs auto-tangent
- ALL full body key poses should be added
- MoCap -
- Define all characters & mocap
- While in Rokoko skeleton form, combine each character's data into 1 sequence using Time Editor. Then, ensure both characters' timing are aligned.
- Transfer this data to the characters & begin refining poses
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4/15 Assignment | Game Cinematic Splocking Pass
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4/15 Assignment | Game Cinematic Splocking Pass
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