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  • Game Animation Job Search

    Find 1 junior/entry level job based on the category you want to specialize in
    Needs to be US based / accepts applicants outside of their home country

    Post the following:
    • Link to the job
    • Copy & paste text of the job requirements & responsibilities
    • Highlight/bold the key terms that makes the job fall under that specific category
    • Write down the category and if its it all keyframe or motion capture​

  • #2
    Robby Garcia
    Entry Level Animation Jobs, Employment | Indeed

    Qualifications

    Any animation design experience.

    Will need to have a portfolio to apply.

    We will give a logo and ask to be animated as the hiring test.

    Keyframe

    Comment


    • #3
      Ride the Lion Studios is hiring a Character/Creature Animator

      Responsibilities:
      • Assist our senior animator to retarget batches of animations between skeletons for humanoid characters
      • Create unique dinosaur animations for walk/run cycles, attacks, etc.
      • Some performance capture cleanup for humanoids
      Universal Qualifications:
      • Strong portfolio demonstrating skill with 3D character animation
      • Working knowledge of Maya and software license ownership
      Preferred Qualifications:
      • Video game animation background
      • Knowledge of Unreal Engine 4
      • Experience working with UE4 sequencer
      • Familiarity with Xsens technology and Movella software

      Category: Game animation generalist and work on both key and motion capture.

      Comment


      • #4
        Ediza Valle

        RESPONSIBILITIES
        • Creating character animation for in-game cinematics, dialogues
        • Creating facial animation and lip-sync
        • Working with motion capture data
        • Working with actors on mocap set
        • Collaborate with cinematic artists on layouts, storyboards
        • Close collaboration with cinematic director and gameplay animation team
        • Collaborate with graphic artists, level designers and gameplay programmers
        • Be able to identify and resolve technical issues and bugs
        • Share their knowledge and mentor other team members
        • Work with the tool and engine teams in order to improve the game design workflow

        REQUIREMENTS
        • At least 1 shipped title or 2 years experience in animation/post-production
        • Knowledge of motion capture, facial animation
        • Understanding of film language, cinematography basics
        • Demonstrating strong composition feel, action continuity and camera framing choices
        • Layout and camera animation skills
        • Basic understanding of level design and game mechanics
        • Basic knowledge of UE4 (sequencer)
        • Good knowledge of Motion Builder, Maya or any other 3D animation software
        • Being able to communicate fluently in English
        • At least 2 shipped titles or 5 years experience in post-production

        Category: Third Person Animation
        Last edited by ediValle; 04-08-2025, 02:32 PM.

        Comment


        • #5
          Josh Rodriguez



          Minimum Requirements
          • Strong understanding of the principles of animation and body mechanics.
          • Experience animating characters and creatures in Maya (or equivalent 3D programs).
          • Experience with Unreal Engine
          • Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways.
          • Experience with creating animation blend trees; previous experience with node-based animation editors.
          ​Category: 3rd Person gameplay animator
          Last edited by JoshR; 04-08-2025, 02:39 PM.

          Comment


          • #6
            julian gamez


            Ride the Lion Studios is hiring a Character/Creature Animator

            Responsibilities:
            • Assist our senior animator to retarget batches of animations between skeletons for humanoid characters
            • Create unique dinosaur animations for walk/run cycles, attacks, etc.
            • Some performance capture cleanups for humanoids
            Preferred Qualifications:
            • Video game animation background
            • Knowledge of Unreal Engine 4
            • Experience working with UE4 sequencer
            • Familiarity with Xsens technology and Movella software

            category= both keyframe and motion capture
            ​​

            Comment


            • #7
              Jocelyn Hopkins

              Mid/Junior Animator (3-month FTC) - Virtuos Career Site Careers

              Responsibilities
              • Perform realistic motion capture cleanup in Maya to ensure high-quality animations.
              • Collaborate with the animation team to create fluid and believable character movements.
              • Implement animations in Unreal Engine 5.5, ensuring seamless integration and performance.
              • Apply motion matching techniques within Unreal Engine to enhance character responsiveness and realism.
              • Work closely with designers, programmers, and artists to maintain consistency and quality across all animated elements.
              • Participate in review and feedback sessions on animation work, ensuring it meets the project's standards and vision.
              • Utilize MotionBuilder for advanced animation techniques (nice to have).
              Qualifications
              • Experience with motion capture cleanup using Maya (internships or academic experience is acceptable).
              • Familiarity with Unreal Engine 5.5 and basic understanding of motion matching.
              • Experience with MotionBuilder is a plus.
              • A portfolio showcasing your animation skills and previous work.
              • A strong desire to grow and develop in the field of animation.
              • Excellent communication and collaboration skills.
              • Ability to work in a fast-paced, creative environment.
              ​Character Gameplay - MoCap
              Last edited by JocelynHop:3; 04-08-2025, 02:41 PM.

              Comment


              • #8
                Nathan Garcia



                Responsibilities:
                - Solve simple shots within the production, related to acting and body mechanics.
                - Ensure animation consistency, expressiveness, and adherence to artistic and technical guidelines.
                - Collaborate closely with rigging, layout, FX, and QC teams to enhance animation integration into production.
                - Review and refine animations based on feedback from directors and supervisors, ensuring high-quality final outputs.
                - Ensure proper export, technical implementation, and functionality of animations within the production pipeline.

                Requirements:
                - Medium-level knowledge regarding body mechanic.
                - Basic knowledge of acting and intepreting.
                - Understanding of the different animation styles.
                - Knows and understand the 12 basic principles of animation.
                - Knows how to interpret a storyboard.
                - Knows the Maya software and the native animation tools.
                - Basic spoken and written English skills.
                - Knows and understand the animation pipeline.
                - Knows the animation department's workflow.
                - General knowledge of the processes required for the making of a movie.
                - Knows the protocol for tickets in order to solve issues.

                Category: TV/Film Animation

                Comment


                • #9
                  Adrian Garza



                  What You Will Do
                  • Effectively tell the story in a meaningful way through vibrant and compelling character acting and movement
                  • Create quality animation using digital tools for feature films and other related projects
                  • Receive assigned shots in sequence review with the Directors providing general guidance
                  • Plan shots with an understanding of story/character context
                  • Block animation using audio dialog track
                  • Clearly show performance ideas and shot blocking in Director review (animation dailies)
                  • Closely Collaborate with and take direction from Directors and Animation Supervisors in a feature film environment
                  • Implement changes and completely finish shots in accordance with production schedule
                  • Develop a solid understanding of vital production tools
                  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements

                  Requirements
                  • A reel that is no more than 2 minutes in length of character animation that illustrates visual storytelling, believable expressions, emotional states, personality, appeal, entertainment, clear timing, weight, physics, balance, and staging
                  • Proficiency in Presto, Maya, or equivalent software required


                  Keyframe Cinematic Animation
                  Last edited by adgarza8; 04-08-2025, 02:34 PM.

                  Comment


                  • #10
                    Koin Games: https://koingamesinc.applytojob.com/...0Page%20Widget

                    Responsibilities:
                    • Produce vibrant and exciting new animations for our card game
                    • Collaborate in a cross-disciplinary environment in the creation of in-game content
                    • Work with internal developers in ideating and troubleshoot animations
                    • Working with proprietary tools in Unity to develop in-game animation sets for new assets
                    Required Qualifications:
                    • 1+ years of game development Experience
                    • Adept knowledge of Maya
                    • Advanced knowledge and experience in Unity
                    • Understand body mechanics, acting, posing and storytelling techniques
                    • Understand physical motion, weight, balance, texture, form, and all other animation principles
                    • Strong technical aptitude
                    • Excellence in collaboration and communication
                    Gameplay animator - Card game, keyframe

                    Comment


                    • #11
                      Nathan Munoz (Nate)

                      Cinematic Animator - Remote - Indeed.com

                      RESPONSIBILITIES
                      • Creating character animation for in-game cinematics, dialogues
                      • Creating facial animation and lip-sync
                      • Working with motion capture data
                      • Working with actors on mocap set
                      • Collaborate with cinematic artists on layouts, storyboards
                      • Close collaboration with cinematic director and gameplay animation team
                      • Collaborate with graphic artists, level designers and gameplay programmers
                      • Be able to identify and resolve technical issues and bugs
                      • Share their knowledge and mentor other team members
                      • Work with the tool and engine teams in order to improve the game design workflow
                      REQUIREMENTS
                      • At least 1 shipped title or 2 years experience in animation/post-production
                      • Knowledge of motion capture, facial animation
                      • Understanding of film language, cinematography basics
                      • Demonstrating strong composition feel, action continuity and camera framing choices
                      • Layout and camera animation skills
                      • Basic understanding of level design and game mechanics
                      • Basic knowledge of UE4 (sequencer)
                      • Good knowledge of Motion Builder, Maya or any other 3D animation software
                      • Being able to communicate fluently in English
                      • At least 2 shipped titles or 5 years experience in post-production

                      Comment


                      • #12
                        Allen Salvador

                        T U R N / M E U P.
                        "Gameplay Animator / Cinematics Artist "

                        What You'll Do:
                        Cinematics
                        • Raise existing Cinematics to a higher quality standard.
                        • Modify and tweak camera angles in Cinematics based on our currently existing systems.
                        • Make storyboards for existing sequences, and propose new ideas to bring them to life.
                        • Own the Cinematics pipeline, making any modifications or tweaks to it as you see fit.


                        Animation
                        • Create stylized gameplay animations for a variety of characters
                        • Work to refine existing animations and facial expressions for our characters
                        • Implement animations within Unreal, and work with our talent teams to make the animations stand out in context of the gameplay
                        • Work in a highly collaborative environment to fully realize our characters and environments through animations that reflect our characters' unique personalities.
                        • Contribute to Development Pipelines and contribute to Department processes
                        • Review, Refine, and Reshape content in-game in the pursuit of improvement.
                        Software Knowledge Requirements:
                        • Maya
                        • Unreal Engine 5
                        • SyncSketch experience is a plus



                        Application Requirements:
                        • Portfolio demonstrating relevant skills and past work
                        • Bachelor's degree in Animation (or related field) or 2+ years experience
                        • 1+ year of experience in Film / Television / Games
                        • Ability to work on-site in Burbank, CA is preferred


                        Comment

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