This weekend, read the following chapter from Game Anim - "The Five Fundamentals of Game Animation"
There will be a small quiz relating to the reading. Notes are allowed.
The Dynamic Action spline pass will include the following:
There will be a small quiz relating to the reading. Notes are allowed.
The Dynamic Action spline pass will include the following:
- Revisions based on feedback provided during previs pitch session
- ALL key poses defining the action and body mechanics
- There should not be any sliding feet. All foot contacts should be keyed in at this point.
- Block in any and all FK/IK switches needed for hands/feet
- Incorporate dynamic energy in timing and spacing. Refer to your "bouncing ball" exercise as a guide
- The graph editor can be used to push the root motion easily!
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