Please post 3 or more images of your sky from UE5 before the beginning of class.
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Lola Castro
Reference:
Unreal:
BP Sky Sphere/Volumetic Cloud/Exponential Height Fog:
I wasn't able to get the cloud blueprint to work in order to place my own clouds, so I would like to look at that in class if possible. So I just adjusted the base volumetric cloud as much as I could
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Trinity Torres
In my reference I think the world looks to be really really illuminated and shiny so I really just thinned out the clouds and spread them out a bit to allow for more sunlight to shine through. I made sure to postion the lighting from the back of the beast head just like in the reference, but yeah I don't think the clouds would be too dense at all in my environment.
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