Due before Class (1:30pm): (12/03/24)
Your real-time Environments will be wrapping up in two weeks!! As such, your hero asset should be in the final stages of production. To earn full points, your work must include clean topology, manually created UVs, first-pass textures, and, most importantly, a near complete match to your concept art.
Please include your name in the post and on your PureRef Sheet!
Deliverables:
Your real-time Environments will be wrapping up in two weeks!! As such, your hero asset should be in the final stages of production. To earn full points, your work must include clean topology, manually created UVs, first-pass textures, and, most importantly, a near complete match to your concept art.
Please include your name in the post and on your PureRef Sheet!
Deliverables:
- PureRef File: Submit a Onedrive link to your PurRef which will include the following.
- Concept Art
- Screenshot in Unreal Front, Back, and Quarter views of your hero prop.
- First Pass Textures
- Substance File
- DO NOT include model files
- Maya File
- Checking topology
Comment