Due before class (1:30pm): (10/15/24)
Art is never done, its only due!
What I am looking for:
1: Accurate 2D to 3D translation of concept to final pixel.
2: Clean and Organized Maya scene.
3: All techniques covered in class utilized in Final deliverable. Definitely looking for Modularity/SubD in Arnold/Displacement/Mask Stacks (Texture breakup)/ and balanced lighting.
4: Creativity and Presentation.
This is the time to show your completed work in all its glory.
Please include your name in the post and on your renders!
Deliverables
Art is never done, its only due!
What I am looking for:
1: Accurate 2D to 3D translation of concept to final pixel.
2: Clean and Organized Maya scene.
3: All techniques covered in class utilized in Final deliverable. Definitely looking for Modularity/SubD in Arnold/Displacement/Mask Stacks (Texture breakup)/ and balanced lighting.
4: Creativity and Presentation.
This is the time to show your completed work in all its glory.
Please include your name in the post and on your renders!
Deliverables
- Beauty Renders in a PurRef scene:
- Full rendered Stills from TWO shotcams that demonstrate the best of your composition and lighting skills
- Grey Shaded Renders of your shotcams (lower samples but still clean)
- Maya Scene with your environment assembled.
- ZTool Hero Prop: Submit your ZBrush file (.ztl not .zpr) with an organized folder structure and clean naming convention.
- Substance File Hero Prop:
- An Image of your 2D Concept Art Reference.
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