Leopoldo Esuivel
Name of Game:
Resident Evil 2
Game Author :
Shinji Mikami (Producer)
Game Studio:
Capcom
Original Platform & Control Mechanism:
Resident Evil 2 was originally released for the PlayStation and used tank controls with the D-pad. This control scheme required players to rotate their character before moving forward, which added tension but could feel clunky during intense moments. The fixed camera angles further heightened the horror by limiting visibility and forcing players to carefully manage their surroundings.
Control Mechanism Used:
I played Resident Evil 2 on Steam using a keyboard and mouse. This setup provided more precise aiming and smoother movement compared to the original tank controls. The updated control scheme made combat feel more responsive and reduced some of the frustrations players experienced in the original game.
Would the experience have been different using the original?
Yes, the experience would have been noticeably different. The original's tank controls made movement slower and more methodical, adding to the game's tension. Additionally, the Steam version is a full remake with improved graphics, dynamic lighting, and redesigned environments, which drastically change the overall atmosphere. While the original relied on fixed camera angles for suspense, the remake’s over-the-shoulder perspective creates a more immersive and intense experience. Playing on PC with modern controls felt smoother and less restrictive, but the original’s design arguably added more tension due to its deliberate limitations.
Gameplay and Mechanics
Resident Evil 2 is a survival horror game that emphasizes resource management, puzzle-solving, exploration, and has static camera angles that are used in the game which creates tension by limiting the player's view and often obscuring threats until they're dangerously close. Players must manage a limited inventory, making agonizing decisions about what to take. Ammunition and medicinal items are scarce, adding to the challenge and encouraging strategic thinking. The two-character system of the game allows players to experience the story from both Leon's and Claire's perspectives. Every character's campaign features unique puzzles, enemies, and story beats, which increases replay value. The traditional "Zapping System" also enriches the experience by enabling choices in one campaign to affect the other. Puzzle design ranges from traditional item collection to reading environmental clues, offering variety on top of combat. The blend of tension, backtracking, and puzzle-solving creates a multi-layered experience that will keep players engrossed, and its pacing ensures that moments of respite are shattered by frenetic confrontations.
Strengths & Weaknesses of Art & Design
Resident Evil 2's art and design succeed in crafting an oppressive and unsettling atmosphere. The pre-rendered backgrounds are richly detailed, with decaying locales, blood-stained walls, and flickering lights that immerse players in the horror setting. The environments, ranging from the timeless Raccoon City Police Station to the grim underground labs, are distinctive and linked, building the sense of momentum. Character designs, particularly for memorable foes like the Licker and Tyrant, are horrific and menacing, and reinforce the tension within the game. Visual storytelling, through elements like scattered documents, overturned furniture, and ominous graffiti, adds depth to the tale without cumbersome dialogue. But the game's static camera angles, while suspenseful, occasionally hinder combat by obscuring enemies. Some of the character animations are stiff by modern standards, and while the pre-rendered graphics are detailed, they may appear blurry or pixelated on larger screens today. Despite this, the game's atmosphere, creature designs, and environmental detail still hold up incredibly well.
What Made It Fun?
Resident Evil 2 is fun because it consistently keeps players on their toes while also encouraging exploration and strategic consideration. The limited resources challenge players to conserve their inventory, deciding when to engage enemies or when to conserve ammunition, which gives the sense of accomplishment when surviving difficult encounters or solving puzzles for access to new locations. The interconnected map design encourages exploration, with rooms and hallways that gradually reveal shortcuts, hidden items, and environmental clues, making the police station feel like a real, lived-in place. The game's story is also a major factor in its appeal, as playing as Leon or Claire provides different perspectives on the same events, encouraging multiple playthroughs. Choices made in one campaign can influence the other, adding replay value. Memorable moments, like the first time the Licker is encountered or being chased by the Tyrant, are moments of horror and thrills that are remembered by players long after the game has been finished. The mix of horror, action, and puzzles offers a satisfying balance that keeps gameplay exciting, and learning the mechanics, recognizing enemy patterns, and finding the best path through each area gives a sense of progression and achievement. This combination of tension, challenge, and discovery makes Resident Evil 2 an experience that is difficult to forget.
Influence and Evolution in Gaming
Resident Evil 2 is considered influential as it expanded on the foundations of survival horror and incorporated mechanics that would shape the genre for years to come. Its fixed camera angles, tank controls, and emphasis on resource management created tension by forcing players to think carefully about combat and exploration. While all of these mechanics were present in the original Resident Evil, Resident Evil 2 built upon them with a more complex storyline, a larger game world, and the innovative "Zapping System," whereby choices in one campaign would influence the other. This system encouraged playthroughs of the game and demonstrated how player choice could be utilized to make the narrative experience more dynamic. The pre-rendered, high-detailed backgrounds of the game, as well as its cinematic cutscenes, set a new standard for visual fidelity for storytelling in horror games. Its memorable enemy designs, like the Licker and the unstoppable Tyrant, are burned into memory. Resident Evil 2 also set a template for survival horror level design, with its interlinked locations, locked doors that require backtracking, and environmental puzzles that reward observation and exploration. All of these elements were highly influential in future horror games, including Silent Hill, Dead Space, and The Evil Within. Through the use of tension, puzzle-solving, and story-driven gameplay, Resident Evil 2 became an influential game that shaped the path of horror games.
Rating
4.6 Stars
Resident Evil 2 is a fun, tense experience with rewarding gameplay and classic design. While its now-dated mechanics can be awkward by today's standards, its atmosphere, puzzles, and replay value help make it a superb entry in gaming history.
Name of Game:
Resident Evil 2
Game Author :
Shinji Mikami (Producer)
Game Studio:
Capcom
Original Platform & Control Mechanism:
Resident Evil 2 was originally released for the PlayStation and used tank controls with the D-pad. This control scheme required players to rotate their character before moving forward, which added tension but could feel clunky during intense moments. The fixed camera angles further heightened the horror by limiting visibility and forcing players to carefully manage their surroundings.
Control Mechanism Used:
I played Resident Evil 2 on Steam using a keyboard and mouse. This setup provided more precise aiming and smoother movement compared to the original tank controls. The updated control scheme made combat feel more responsive and reduced some of the frustrations players experienced in the original game.
Would the experience have been different using the original?
Yes, the experience would have been noticeably different. The original's tank controls made movement slower and more methodical, adding to the game's tension. Additionally, the Steam version is a full remake with improved graphics, dynamic lighting, and redesigned environments, which drastically change the overall atmosphere. While the original relied on fixed camera angles for suspense, the remake’s over-the-shoulder perspective creates a more immersive and intense experience. Playing on PC with modern controls felt smoother and less restrictive, but the original’s design arguably added more tension due to its deliberate limitations.
Gameplay and Mechanics
Resident Evil 2 is a survival horror game that emphasizes resource management, puzzle-solving, exploration, and has static camera angles that are used in the game which creates tension by limiting the player's view and often obscuring threats until they're dangerously close. Players must manage a limited inventory, making agonizing decisions about what to take. Ammunition and medicinal items are scarce, adding to the challenge and encouraging strategic thinking. The two-character system of the game allows players to experience the story from both Leon's and Claire's perspectives. Every character's campaign features unique puzzles, enemies, and story beats, which increases replay value. The traditional "Zapping System" also enriches the experience by enabling choices in one campaign to affect the other. Puzzle design ranges from traditional item collection to reading environmental clues, offering variety on top of combat. The blend of tension, backtracking, and puzzle-solving creates a multi-layered experience that will keep players engrossed, and its pacing ensures that moments of respite are shattered by frenetic confrontations.
Strengths & Weaknesses of Art & Design
Resident Evil 2's art and design succeed in crafting an oppressive and unsettling atmosphere. The pre-rendered backgrounds are richly detailed, with decaying locales, blood-stained walls, and flickering lights that immerse players in the horror setting. The environments, ranging from the timeless Raccoon City Police Station to the grim underground labs, are distinctive and linked, building the sense of momentum. Character designs, particularly for memorable foes like the Licker and Tyrant, are horrific and menacing, and reinforce the tension within the game. Visual storytelling, through elements like scattered documents, overturned furniture, and ominous graffiti, adds depth to the tale without cumbersome dialogue. But the game's static camera angles, while suspenseful, occasionally hinder combat by obscuring enemies. Some of the character animations are stiff by modern standards, and while the pre-rendered graphics are detailed, they may appear blurry or pixelated on larger screens today. Despite this, the game's atmosphere, creature designs, and environmental detail still hold up incredibly well.
What Made It Fun?
Resident Evil 2 is fun because it consistently keeps players on their toes while also encouraging exploration and strategic consideration. The limited resources challenge players to conserve their inventory, deciding when to engage enemies or when to conserve ammunition, which gives the sense of accomplishment when surviving difficult encounters or solving puzzles for access to new locations. The interconnected map design encourages exploration, with rooms and hallways that gradually reveal shortcuts, hidden items, and environmental clues, making the police station feel like a real, lived-in place. The game's story is also a major factor in its appeal, as playing as Leon or Claire provides different perspectives on the same events, encouraging multiple playthroughs. Choices made in one campaign can influence the other, adding replay value. Memorable moments, like the first time the Licker is encountered or being chased by the Tyrant, are moments of horror and thrills that are remembered by players long after the game has been finished. The mix of horror, action, and puzzles offers a satisfying balance that keeps gameplay exciting, and learning the mechanics, recognizing enemy patterns, and finding the best path through each area gives a sense of progression and achievement. This combination of tension, challenge, and discovery makes Resident Evil 2 an experience that is difficult to forget.
Influence and Evolution in Gaming
Resident Evil 2 is considered influential as it expanded on the foundations of survival horror and incorporated mechanics that would shape the genre for years to come. Its fixed camera angles, tank controls, and emphasis on resource management created tension by forcing players to think carefully about combat and exploration. While all of these mechanics were present in the original Resident Evil, Resident Evil 2 built upon them with a more complex storyline, a larger game world, and the innovative "Zapping System," whereby choices in one campaign would influence the other. This system encouraged playthroughs of the game and demonstrated how player choice could be utilized to make the narrative experience more dynamic. The pre-rendered, high-detailed backgrounds of the game, as well as its cinematic cutscenes, set a new standard for visual fidelity for storytelling in horror games. Its memorable enemy designs, like the Licker and the unstoppable Tyrant, are burned into memory. Resident Evil 2 also set a template for survival horror level design, with its interlinked locations, locked doors that require backtracking, and environmental puzzles that reward observation and exploration. All of these elements were highly influential in future horror games, including Silent Hill, Dead Space, and The Evil Within. Through the use of tension, puzzle-solving, and story-driven gameplay, Resident Evil 2 became an influential game that shaped the path of horror games.
Rating
4.6 Stars
Resident Evil 2 is a fun, tense experience with rewarding gameplay and classic design. While its now-dated mechanics can be awkward by today's standards, its atmosphere, puzzles, and replay value help make it a superb entry in gaming history.
Comment