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Julian Gamez journal entries

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  • #16
    julian gamez

    Name of Game= beat saber
    Game author (If known) Jaroslav Beck
    Game Studio= beat games

    Original Platform & control mechanism= PC VR, and the controls is where you use the vr controllers like lightsabers, and you sue them to slash around like weapons. and use them for color matching with the red saber for the red blocks and blue sader for the blue blocks to move along with the music

    Control mechanism you used

    Would the experience have been different using the original? How? this is the original platform so it felt weird to try vr cause i've never done it before but i was an expirence.

    Describe game play and mechanics
    The game is vr game and you’re holding two motion controllers each has red and blue colors on them. The main point of the game is to pick a song and blocks fly towards the player in time with music beats. Each block has an arrow showing which direction the block should be sliced. Much like fruit ninja but more directions, like how players must slice the blocks in the right color and direction. All while staying within the rhythm with the song you picked. Although players need to dodge obstacles like barriers by moving their body in the right directions. The mechanics of the play of motion controls with the saders themselves, and the color matching with the red and blue sabers. The arrows to show you where to slice. If you hit the barriers will slow you down and is very unforgiving. Your perfect score will go down.


    Describe strengths & weaknesses of art & design
    the strengths of the art and design is the simplicity of the visual design is very clean and straightforward. Brightly colored blocks and sabers stand out clearly against the empty dark, futuristic art style backgrounds. With this it makes it easy for players to instantly recognize what they need to do. This simplicity of the game supports fast reaction times, which is very crucial to a rhythm game like this. And the stylized aesthetic of the glowing neon lights and sci-fi environments looks pleasing to look at. It creates a visually exciting world without distracting. The artstyle enhances immersion and matches the electronic music perfectly. And it’s a great advantage to the full body movement without the players senses. The weakness of the design because the limited visual variety, although the neon futuristic look is effective, it can start to feel repetitive, and the lack of narrative or worldbuilding even though its not trying to be that. Which will make people lose interest overtime, but its not trying to be that.


    What made it fun?
    What made beat saber so fun is because its not about pressing buttons like in normal games. It gets you body moving like swinging arms, dodging obstacles like using the wii but in vr. And also physically play the game instead of the normal game controller, feels exciting and immersive. It combines the ways of dancing with the satisfaction of gaming, and to be fun at parties. Also this game is perfectly synced up to music if it hard or easy, as you slice through blocks in time with the beats. It creates a strong feeling of the flow. A mental state where you feel fully focused, fast and smooth. The rhythm connection makes every swing feel satisfying and makes you want to keep going. Its one of those games of its easy to learn but hard to master, so if you have the money you can buy the headset but you are going to have a hard time mastering the game by how extremely fast the music goes depending on what song you choose. It requires skill, practice, and precision. But at the sametime it gives players a strong sense of growth and accomplishment. And finally the leaderboard lets you compete making you want to be the best you can to people and your friends

    Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
    Beat saber has had a major impact mainly because it proved that vr could be both mainstream and physically active without being complicated. Because before beat saber, many vr experiences were mostly slow, experimental, and tech demos. Beat saber has a fast polished, and very fun way to play a game. The kind of experiences that made vr feel exciting and approachable for a wider audience. Even for people who weren’t hardcore gamers. It also showed how rhythm games could evolve beyond traditional consoles by using full-body motion instead of just finger inputs. Almost like motion capture for playing games I guess you can say. This fits into the evolution of games, because in this sort of history beat saber connects to the rhythm game tradition much like guitar hero, dance ddance revolution, even rock band is like that. But innovates by using the 3d space and body movement in vr. So after this many vr developers began focusing more on a lot of active, immersive gameplay rather than just realistic simulations, helping the vr industry grow into a more creative and playful space. And finally the game is a great way to exercise a bit if they are too lazy to try to exercise in general.

    How would you rate this game (1-5 Stars (5 stars good)) 3.5

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