Name of Game: Speed
Game Author: Unknown
Game Studio: N/A
Original Platform & Control Mechanism
A deck of cards is the original platform/control mechanism
Describe gameplay and mechanics
Speed is a card game based on timing, speed and counting and which opponent can get rid of their cards the fastest. Hence it being called Speed. A normal game consists of two players, but there can be more. Both players at the beginning will have 5 cards for a hand that will be used at the beginning and duration of the game. About 15-20 cards are then dealt face down as a draw pile for the players. Another stack of 5 is placed down between both players to use as a replacement pile. Lastly two cards are placed face down in the middle of the replacement piles. To start both players must flip the middle cards and place the correct card in descending or ascending order (Ace-King or King-Ace). Joker cards at times are also used as a wild card. The goal is to be as fast as possible with the placement in order to lose the draw pile.
Describe strengths & weaknesses of art & design
A strength of the game is it’s very easy and straightforward on the objective. In a nutshell it is just counting up or down and recognizing the order as fast as possible. The game is also a very quick one and allows for multiple rounds. It honestly could be a fun game to help kids with counting. A weakness could be knowing how to set up the game as the more people there are the closer one has to pay attention to how cards are dealt. Another weakness is the game can get very messy and disorderly easily making it hard to play. The draw pile also hinders gameplay as well. The issue being those cards are face down, leaving players to get stuck on being able to place down cards due to uncertainty of draws. As a result the game may have to be restarted and cards reshuffled for a proper game.
What made it fun?
What made the game fun was the uncertainty and speed. Not knowing what cards there are adds to the game, the anticipation makes it fun. It is all about fast recognition, it being fast pace also makes it exciting as you’re trying to be faster than your opponent. Although challenging with more than one other person it is also entertaining as the game can continue on even after the first person wins. Not to mention trying to set up the game with more than one person can be a bit funny as you’re trying to think what is the best way. Which can result in some odd formations. Even the multiple times of getting stuck we're fun as you’re trying to think what is the best option in order to advance. The competitiveness of the game as well helps. The game also never seems to drag due to its fast nature. This allowed for the game to be stimulating, as there it isn’t a long process to get to the end result. The winner is a surprise within itself even when it’s over. The amount of times I was shocked at my opponent winning was actually very funny as I didn’t realize how little cards they had left.
Why would this game be considered influential? How does it fit into the evolution of games?
The game could be influential because it is one of the simplest card games to follow. Anyone of any age could play this as there is little to none complication. As I stated before, this could even be a useful and fun tool to help children with counting up and down. It’s engaging and stimulating. There is little breakdown or explanation for the game as with other card games they must be through is explanation. It fits into the evolution of gaming could be for how fast paced it is and timing as one must have a quick reaction time. Another factor for its influence could be how fast one could get something done or achieve a goal. This game could also be easy to set up for a video game and could make playing with multiple people easier rather than in person. Although it may not be a big factor the game itself is easily accessible as a pack of cards cost about 90 cents to a dollar making it easy for anyone to do. Also cards are very versatile in their gameplay. So no matter what anyone can play the game without needing a console or platform or anything electronic.
How Would you rate the game?
I would rate the game 4.5 out of 5 stars, 4.5 because it can get a bit messy.
Game Author: Unknown
Game Studio: N/A
Original Platform & Control Mechanism
A deck of cards is the original platform/control mechanism
Describe gameplay and mechanics
Speed is a card game based on timing, speed and counting and which opponent can get rid of their cards the fastest. Hence it being called Speed. A normal game consists of two players, but there can be more. Both players at the beginning will have 5 cards for a hand that will be used at the beginning and duration of the game. About 15-20 cards are then dealt face down as a draw pile for the players. Another stack of 5 is placed down between both players to use as a replacement pile. Lastly two cards are placed face down in the middle of the replacement piles. To start both players must flip the middle cards and place the correct card in descending or ascending order (Ace-King or King-Ace). Joker cards at times are also used as a wild card. The goal is to be as fast as possible with the placement in order to lose the draw pile.
Describe strengths & weaknesses of art & design
A strength of the game is it’s very easy and straightforward on the objective. In a nutshell it is just counting up or down and recognizing the order as fast as possible. The game is also a very quick one and allows for multiple rounds. It honestly could be a fun game to help kids with counting. A weakness could be knowing how to set up the game as the more people there are the closer one has to pay attention to how cards are dealt. Another weakness is the game can get very messy and disorderly easily making it hard to play. The draw pile also hinders gameplay as well. The issue being those cards are face down, leaving players to get stuck on being able to place down cards due to uncertainty of draws. As a result the game may have to be restarted and cards reshuffled for a proper game.
What made it fun?
What made the game fun was the uncertainty and speed. Not knowing what cards there are adds to the game, the anticipation makes it fun. It is all about fast recognition, it being fast pace also makes it exciting as you’re trying to be faster than your opponent. Although challenging with more than one other person it is also entertaining as the game can continue on even after the first person wins. Not to mention trying to set up the game with more than one person can be a bit funny as you’re trying to think what is the best way. Which can result in some odd formations. Even the multiple times of getting stuck we're fun as you’re trying to think what is the best option in order to advance. The competitiveness of the game as well helps. The game also never seems to drag due to its fast nature. This allowed for the game to be stimulating, as there it isn’t a long process to get to the end result. The winner is a surprise within itself even when it’s over. The amount of times I was shocked at my opponent winning was actually very funny as I didn’t realize how little cards they had left.
Why would this game be considered influential? How does it fit into the evolution of games?
The game could be influential because it is one of the simplest card games to follow. Anyone of any age could play this as there is little to none complication. As I stated before, this could even be a useful and fun tool to help children with counting up and down. It’s engaging and stimulating. There is little breakdown or explanation for the game as with other card games they must be through is explanation. It fits into the evolution of gaming could be for how fast paced it is and timing as one must have a quick reaction time. Another factor for its influence could be how fast one could get something done or achieve a goal. This game could also be easy to set up for a video game and could make playing with multiple people easier rather than in person. Although it may not be a big factor the game itself is easily accessible as a pack of cards cost about 90 cents to a dollar making it easy for anyone to do. Also cards are very versatile in their gameplay. So no matter what anyone can play the game without needing a console or platform or anything electronic.
How Would you rate the game?
I would rate the game 4.5 out of 5 stars, 4.5 because it can get a bit messy.
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