Journal Entry 14
Name of Game
Dragon Ball Z Dokkan Battle
Game author (If known)
Akatsuki Inc.
Game Studio
Bandai Namco
Original Platform & control mechanism
On a phone with touch screen controls.
Control mechanism you used
I played on a phone using the touch screen to control things.
Describe gameplay and mechanics
You collect dragon stones in order to pull for characters. 5 stones for singles and 50 for 10. You can collect dragon stones by doing story missions that contain two difficulty levels. Also when you pull a character you can level them up to 80 and then you must dokkan awaken them using common medals that are easy to gain that'll raise the level cap. Higher tier characters can go further and dokkan awaken to higher rarities. With higher tier characters you must gain character specific medals by tackling these harder event missions. When entering a mission you get placed on this board that you must navigate around. The board is full of obstacles and enemies as well as upgrades and items. After beating a mission you gain stones or medals depending on the mission. To limit the amount of missions you do you have a stamina meter that depletes after each mission attempt and can regenerate daily, you can also gain daily rewards when you log in. In battles your character is placed in front of a bunch of colored orbs in which you must match to your character type. Doing so will increase the amount of damage you can do or even allow you to do an ultimate. Some characters also have transformations which will occur during the course of the battle if certain requirements are met.
Describe strengths & weaknesses of art & design
The strengths are the art and animations. The art is always awesome and the animations have evolved over time. They first started off very simple but have gotten far more complex as time went on. Most of the amazing animations are all reanimated parts from various dragon ball shows, movies and games. The weakest part about this game is the gameplay. It's barely engaging and is nothing but matching colored orbs to your character type. Most of the games' appeal are the flashy colors and the gambling.
What made it fun?
The part that makes the game fun to me is the part where I gamble. It is the only reason I open the game up again. I open it up and collect the free dragon stones until I have enough to gamble on the character that I want. I don't strategize what characters are actually good or anything. I do it purely based on the character. The animations when pulling for characters is also a very cool part as well as seeing all the animations for the characters moves and stuff. The gameplay is kind of fun. Moving through the board to get power ups is also a pretty fun part to me but in such a surface level way of me just wanting to level up their ultimates. The game is only fun when im gambling and when the flashing colors pop up during the battle parts.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
I would say that it probably led to the creation of other anime gacha games. Other than that I don't think dokkan was all that influential.
How would you rate this game (1-5 Stars (5 stars good))
I like Dokkan battle but I'd give it 3.5 stars. It's very grindy and not super engaging. Like sure if i turn off my brain i can sit there and grind medals for certain characters but that's only when i get a character I wanna level.
Name of Game
Dragon Ball Z Dokkan Battle
Game author (If known)
Akatsuki Inc.
Game Studio
Bandai Namco
Original Platform & control mechanism
On a phone with touch screen controls.
Control mechanism you used
I played on a phone using the touch screen to control things.
Describe gameplay and mechanics
You collect dragon stones in order to pull for characters. 5 stones for singles and 50 for 10. You can collect dragon stones by doing story missions that contain two difficulty levels. Also when you pull a character you can level them up to 80 and then you must dokkan awaken them using common medals that are easy to gain that'll raise the level cap. Higher tier characters can go further and dokkan awaken to higher rarities. With higher tier characters you must gain character specific medals by tackling these harder event missions. When entering a mission you get placed on this board that you must navigate around. The board is full of obstacles and enemies as well as upgrades and items. After beating a mission you gain stones or medals depending on the mission. To limit the amount of missions you do you have a stamina meter that depletes after each mission attempt and can regenerate daily, you can also gain daily rewards when you log in. In battles your character is placed in front of a bunch of colored orbs in which you must match to your character type. Doing so will increase the amount of damage you can do or even allow you to do an ultimate. Some characters also have transformations which will occur during the course of the battle if certain requirements are met.
Describe strengths & weaknesses of art & design
The strengths are the art and animations. The art is always awesome and the animations have evolved over time. They first started off very simple but have gotten far more complex as time went on. Most of the amazing animations are all reanimated parts from various dragon ball shows, movies and games. The weakest part about this game is the gameplay. It's barely engaging and is nothing but matching colored orbs to your character type. Most of the games' appeal are the flashy colors and the gambling.
What made it fun?
The part that makes the game fun to me is the part where I gamble. It is the only reason I open the game up again. I open it up and collect the free dragon stones until I have enough to gamble on the character that I want. I don't strategize what characters are actually good or anything. I do it purely based on the character. The animations when pulling for characters is also a very cool part as well as seeing all the animations for the characters moves and stuff. The gameplay is kind of fun. Moving through the board to get power ups is also a pretty fun part to me but in such a surface level way of me just wanting to level up their ultimates. The game is only fun when im gambling and when the flashing colors pop up during the battle parts.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
I would say that it probably led to the creation of other anime gacha games. Other than that I don't think dokkan was all that influential.
How would you rate this game (1-5 Stars (5 stars good))
I like Dokkan battle but I'd give it 3.5 stars. It's very grindy and not super engaging. Like sure if i turn off my brain i can sit there and grind medals for certain characters but that's only when i get a character I wanna level.
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