Journal Entry #1:
Name of Game:
Speed (card game)
Game author (If known):
There is no known creator of this card game.
Describe game play and mechanics:
I had never played this game before, so I had to watch my fellow classmates play a round of the game to understand how it works. To the best of my understanding, the way this game is played is generally between two people. First, you add two cards, placed next to each other, in the center, and on each side of the cards, you place five cards (these are used as back-ups in case both players are stuck and need to refresh the two middle cards). Each player is then handed 10 cards, five are to be placed down, and the other five are the ones each player starts the game off with. Next, each player takes one of the single cards in the center and flips them over, then the goal of the game is to place down whichever cards in your deck fit within a correct corresponding number (for example, if the flipped over card is a 5, the players need to place down either a 5, 4, or 6 and start from there) until either player has no more cards to place down. If a Joker card is placed down, then the player can choose whichever number they want to place on top of it starting a new countdown; if both players are stuck and unable to place down a card, both must agree to grab a card from the side decks and start a new countdown on the middle stack.
Describe strengths & weaknesses of art & design:
I think cards overall have always been very visually aesthetic and can possess some great artwork. When it comes to the game itself, it’s fairly simple and quick to learn, which I think makes it accessible to people of all ages. For me, as I have never played a lot of card games, the issue I found myself running into a lot was not knowing what numbers belonged to the Ace, Queen, and King cards. Even after being told the numbers for each card, the fact that it’s not explicitly printed on the card itself made it difficult for me to remember their place in the number sequence while playing the game. This is more of a personal issue though as I feel that most people wouldn’t have a problem, especially if they play cards games a lot more than I have. The game is also easy to adjust if more people want to play as the only thing that needs to be changed is having more cards available.
What made it fun?:
The game itself was a simple, but fun challenge. It gets the heart rate going when trying to swiftly place down your cards and get rid of your stack before your opponent does. I think most of the enjoyment though comes from the socialization and light competitiveness between friends. I both enjoyed watching others play this game and also being one of the players. Card games overall tend to feel more personal due to the fact that it’s a game best played in person. I also enjoyed that it’s very beginner friendly and doesn’t require much skill or prior knowledge. I tend to not have any interest in most card games like poker or black jack as those seem more difficult and serious to me, but Trash is easy going and more lighthearted in its gameplay.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?:
I don’t necessarily know how this game would be considered influential if I’m being completely honest, I hadn’t even heard of it up until it was introduced to me in class. I do think, however, it would be a great game to play amongst friends, family, or younger kids and would be an effective tool for bringing people together; I personally would play it again if the opportunity came up. In regard to its place within game history, card games in general are one of the oldest forms of gaming we have, and it’s stood the test of time after all these years. Even with all the fancy new consoles and VR headsets we see available on the market, people still enjoy playing card games with each other. The great thing about cards as well is that there are so many gameplay options out there to choose from, both for solitary and multiplayer gaming. Many of the strategies required in card games have also inspired strategies used in 2d/3d games as well; they helped create the base fundamentals of what we understand games to be today.
How would you rate this game (1-5 Stars (5 stars good)):
I would rate this game 3 out of 5 stars
Name of Game:
Speed (card game)
Game author (If known):
There is no known creator of this card game.
Describe game play and mechanics:
I had never played this game before, so I had to watch my fellow classmates play a round of the game to understand how it works. To the best of my understanding, the way this game is played is generally between two people. First, you add two cards, placed next to each other, in the center, and on each side of the cards, you place five cards (these are used as back-ups in case both players are stuck and need to refresh the two middle cards). Each player is then handed 10 cards, five are to be placed down, and the other five are the ones each player starts the game off with. Next, each player takes one of the single cards in the center and flips them over, then the goal of the game is to place down whichever cards in your deck fit within a correct corresponding number (for example, if the flipped over card is a 5, the players need to place down either a 5, 4, or 6 and start from there) until either player has no more cards to place down. If a Joker card is placed down, then the player can choose whichever number they want to place on top of it starting a new countdown; if both players are stuck and unable to place down a card, both must agree to grab a card from the side decks and start a new countdown on the middle stack.
Describe strengths & weaknesses of art & design:
I think cards overall have always been very visually aesthetic and can possess some great artwork. When it comes to the game itself, it’s fairly simple and quick to learn, which I think makes it accessible to people of all ages. For me, as I have never played a lot of card games, the issue I found myself running into a lot was not knowing what numbers belonged to the Ace, Queen, and King cards. Even after being told the numbers for each card, the fact that it’s not explicitly printed on the card itself made it difficult for me to remember their place in the number sequence while playing the game. This is more of a personal issue though as I feel that most people wouldn’t have a problem, especially if they play cards games a lot more than I have. The game is also easy to adjust if more people want to play as the only thing that needs to be changed is having more cards available.
What made it fun?:
The game itself was a simple, but fun challenge. It gets the heart rate going when trying to swiftly place down your cards and get rid of your stack before your opponent does. I think most of the enjoyment though comes from the socialization and light competitiveness between friends. I both enjoyed watching others play this game and also being one of the players. Card games overall tend to feel more personal due to the fact that it’s a game best played in person. I also enjoyed that it’s very beginner friendly and doesn’t require much skill or prior knowledge. I tend to not have any interest in most card games like poker or black jack as those seem more difficult and serious to me, but Trash is easy going and more lighthearted in its gameplay.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?:
I don’t necessarily know how this game would be considered influential if I’m being completely honest, I hadn’t even heard of it up until it was introduced to me in class. I do think, however, it would be a great game to play amongst friends, family, or younger kids and would be an effective tool for bringing people together; I personally would play it again if the opportunity came up. In regard to its place within game history, card games in general are one of the oldest forms of gaming we have, and it’s stood the test of time after all these years. Even with all the fancy new consoles and VR headsets we see available on the market, people still enjoy playing card games with each other. The great thing about cards as well is that there are so many gameplay options out there to choose from, both for solitary and multiplayer gaming. Many of the strategies required in card games have also inspired strategies used in 2d/3d games as well; they helped create the base fundamentals of what we understand games to be today.
How would you rate this game (1-5 Stars (5 stars good)):
I would rate this game 3 out of 5 stars
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