Name of Game: Sonic Adventure
Game author/studio: SEGA
Original Platform & control mechanism: Dreamcast
Control mechanism you used: Steam's port version on my pc.
Describe game play and mechanics
Sonic Adventure is one of the very first attempts at SEGA to bring Sonic to a 3D adventure, and as such, it has a fair share of lore that I can talk about. There are a couple of storylines you can follow here, though I could only really play a little more in-depth with the very first one that the game lets you play: the one in which you play as Sonic. The main plot of the game is about a monster made out of water that the main antagonist of the series, Dr. Robotnik/Eggman, wants to control using the 7 chaos emeralds. Sonic actually encounters this monster at the very beginning of the game, and it's up to the player to defeat it. From there on out, the game either haves you explore in the 3d environment that's available, or throws you into a stage that you have to finish. You end up finding more characters that you can play as throughout the game and everyone has its own take at the main storyline, but sadly I didn't have enough time to give all of them a try
Describe strengths & weaknesses of art & design
The game is... very, very crude. The models are undeniably primitive and some of the textures are stretched to hell for some reason. But honestly, it is understandable for the time period we're supposed to be in. I did find both the game mechanics and the controls a bit unintuitive, but I reckon it might be because of how early this title is for Sonic, as it's literally his first time in 3D. The maps available are made to seem as if they are free to roam around in but they really aren't, some of the obstacles placed in so that you don't go too far are positioned in silly spots or genuinely make the game a little difficult to traverse. Lastly, the actual levels are not that great... I get that these are the very first attempts of SEGA making something like running on top speed in 3D, but it all seems really wonky. because of the speed I was going, the game bugged a lot and I actually got into a place I wasn't supposed to, which glitched the camera. I could return to the intended path at the end, but it was Definitely Something.
What made it fun?
I feel bad wording it like this, but I think the crudeness of the game is what made it fun as hell to me. The models look silly, the characters move and feel silly, and the dialog is not the most mature thing I've read either. But it's alright, I don't hate it. It's very interesting to look back at when this was first launched and how it might have been a huge upgrade at the time, but as tech keeps going forward, I feel like the franchise should be as well. I feel like there could have been more clues on where to go, a little bit more love and thought on the environment and the texture placements, or a little bit more thought on how to translate the swiftness of what a Sonic game felt like in the new medium, so that I wouldn't need to write a journal like this (like seriously, i am running out of things to defend this game and I really Really Love Sonic...). But in short, as I wrote earlier, it is fun. It was just fun for me for all of the wrong reasons, and I do feel a little guilty to admit it, if I'm 100% honest.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
Despite this entry not being THE best Sonic game ever made, the next one on the line definitely is, or is considered to be my many people. Sonic Adventure 2 was a game changer and was praised for being a magnificent game at its time, which is great! I guess it just kind of sucks that this one had to be a bit of a flop to get SEGA working on whatever they did wrong to get it right next time. It's such a shame because I really wanted to love this game! The premise was interesting to me, the fact that you could play with multiple characters seemed fun as hell and, of course, it was The Sonic Adventure game, the one who kinda started it all! I'm just a bit bummed to be underwhelmed by it, i though that despite the graphics and everything I was going to like it. And again, don't get me wrong, I absolutely don't hate it, it's just... Alright. I guess that, as a studio, sometimes you do need to release some "alright" or "a bit bad" games to learn from your mistakes and ultimately make something awesome, which I'm only now starting to grasp.
How would you rate this game? 3.5 Stars
Game author/studio: SEGA
Original Platform & control mechanism: Dreamcast
Control mechanism you used: Steam's port version on my pc.
Describe game play and mechanics
Sonic Adventure is one of the very first attempts at SEGA to bring Sonic to a 3D adventure, and as such, it has a fair share of lore that I can talk about. There are a couple of storylines you can follow here, though I could only really play a little more in-depth with the very first one that the game lets you play: the one in which you play as Sonic. The main plot of the game is about a monster made out of water that the main antagonist of the series, Dr. Robotnik/Eggman, wants to control using the 7 chaos emeralds. Sonic actually encounters this monster at the very beginning of the game, and it's up to the player to defeat it. From there on out, the game either haves you explore in the 3d environment that's available, or throws you into a stage that you have to finish. You end up finding more characters that you can play as throughout the game and everyone has its own take at the main storyline, but sadly I didn't have enough time to give all of them a try

Describe strengths & weaknesses of art & design
The game is... very, very crude. The models are undeniably primitive and some of the textures are stretched to hell for some reason. But honestly, it is understandable for the time period we're supposed to be in. I did find both the game mechanics and the controls a bit unintuitive, but I reckon it might be because of how early this title is for Sonic, as it's literally his first time in 3D. The maps available are made to seem as if they are free to roam around in but they really aren't, some of the obstacles placed in so that you don't go too far are positioned in silly spots or genuinely make the game a little difficult to traverse. Lastly, the actual levels are not that great... I get that these are the very first attempts of SEGA making something like running on top speed in 3D, but it all seems really wonky. because of the speed I was going, the game bugged a lot and I actually got into a place I wasn't supposed to, which glitched the camera. I could return to the intended path at the end, but it was Definitely Something.
What made it fun?
I feel bad wording it like this, but I think the crudeness of the game is what made it fun as hell to me. The models look silly, the characters move and feel silly, and the dialog is not the most mature thing I've read either. But it's alright, I don't hate it. It's very interesting to look back at when this was first launched and how it might have been a huge upgrade at the time, but as tech keeps going forward, I feel like the franchise should be as well. I feel like there could have been more clues on where to go, a little bit more love and thought on the environment and the texture placements, or a little bit more thought on how to translate the swiftness of what a Sonic game felt like in the new medium, so that I wouldn't need to write a journal like this (like seriously, i am running out of things to defend this game and I really Really Love Sonic...). But in short, as I wrote earlier, it is fun. It was just fun for me for all of the wrong reasons, and I do feel a little guilty to admit it, if I'm 100% honest.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
Despite this entry not being THE best Sonic game ever made, the next one on the line definitely is, or is considered to be my many people. Sonic Adventure 2 was a game changer and was praised for being a magnificent game at its time, which is great! I guess it just kind of sucks that this one had to be a bit of a flop to get SEGA working on whatever they did wrong to get it right next time. It's such a shame because I really wanted to love this game! The premise was interesting to me, the fact that you could play with multiple characters seemed fun as hell and, of course, it was The Sonic Adventure game, the one who kinda started it all! I'm just a bit bummed to be underwhelmed by it, i though that despite the graphics and everything I was going to like it. And again, don't get me wrong, I absolutely don't hate it, it's just... Alright. I guess that, as a studio, sometimes you do need to release some "alright" or "a bit bad" games to learn from your mistakes and ultimately make something awesome, which I'm only now starting to grasp.
How would you rate this game? 3.5 Stars
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