Fall Tutor Hours

Announcement

Collapse
No announcement yet.

Chaya Fuller - Journal Entries

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Chaya Fuller - Journal Entries

    Name of Game: Poker
    Game author (If known): Unknown
    Game Studio: Unknown

    Original Platform : Tabletop
    Control mechanism: Playing Cards


    Describe game play and mechanics:
    The way you play poker is each person gets two cards, and the dealer places cards down five cards. With this you're trying your best to trick the person into thinking you have the best hand that matches the cards the dealer placed down. So, if you don't match the deck, you lose but if your cards match you win. How you win it based off the hand, so there is a rank of poker hands, it goes low, 1 pair, 2 pair, 3 of a kind, straight, flush, full house, 4 of a kind, straight flush, and the highest being a Royal Flush. Your goal is wanting a royal flush cause then you'll have the best hand in the game. You play around until someone wins, and normally this game is played with money so until someone wins all the money. Once you win you can play again you go home with your winning hand.

    Describe strengths & weaknesses of art & design:
    With this I feel like some strengths of the game are being good at tricking people and understanding how to play your cards right. Understanding the card rank you need to win is important, so knowing how to play the cards right and understanding this type of game is a major strength to 7 have a lot better chance of winning. Getting people to place the card and say they're out before you do so you're able to win a major part of this game, but with that I feel the weakness is when you get stuck tricking people or not playing the card to the full advantage. Not being good at tricking people that you have a good hand, will have you losing at this game, and if playing for real, losing loss of money. This is a type of game that would take a lot of practice to get good at it.

    What made it fun?
    I think I really enjoy turning to figure out who had a good hand, since people can lie about it, they have a good set of cards, or if they are about to trick you into giving up your cards. It took a while to get used to playing the games, since I’ve never played poker before, but it was lot of fun. The thriller of winning or being able to match up the cards to have the best set is nice, people trying to trick you into giving up the cards but for you to have the better cards was fun. It was nice being able to bond with my friends while we played this game since only one of us known how to play the game, so being taught how to play and then trying to win on your first try is fun. This is something I would for sure play again, just to try and get better at it. It was fun seeing everyone's playing styles, it seemed like we all played in a different way even though we were playing the same game. This game would be something that I would play again, and hopefully I will win the next time.

    Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
    This game is a very influential game, Poker is a game I feel lit known for its reputation for gambling and due to that it's influential. It's a game that seems to be quickly addicting, and the thriller of being able to trick people into giving up their cards so you can win everything seems fun to some people. Being able to hide the fact you're lying to others about your cards, staying cool to win the game. It fits in the evolution of games, since it at a tabletop game, it can be played for fun and used for family bonding and game nights, or it can be used for gambling and high state game play, this game is something that can be used in both ways. It was probably the basis for a lot of new games nowadays, with being able to understand how to read people's faces to see if they're lying, or tricking people to put down the cards to make them lose, it is a still that can be used in many games now. Uno is a game that has a different idea, but you can use the same kind of techniques to win the game.

    How would you rate this game (1-5 Stars (5 stars good))​
    I would rate this game 3 stars

  • #2
    #2 Chaya Fuller - Journal Entries


    Name of Game

    Pong Game
    Game author (If known)

    Nolan Bushnell
    Game Studio

    Atari Corporations

    Original Platform & control mechanism

    Oringal an Arcade game, on PC it used WASD and Arrow keys


    Control mechanism you used

    I used the arrow keys to play the game, but I feel like this game would be a lot more enjoyable if i was able to play the arcade versions.


    Describe game play and mechanics

    The gameplay and mechanics of this game are actually quite easy on the computer. You just need to either use keys or your mouse and you drag your mouse up-and-down across the screen. Trying to hit the ball. That's going across the screen, or you use the up-and-down arrow keys to move across the screen and your goal is used to try to get the most points, with this, the game has 3 different mediums, easy and hard easy. Though controls move a lot slower medium, they're sped up and hard seems to be. You have less time to hit the ball o'clock screen. Cause it is moving at a faster pace.


    Describe strengths & weaknesses of art & design

    I would say the strength of these games is that they're quite easy to play. It's not a very difficult game to learn and it can be quite fun when you get the hang of it, but because of that I feel like the weakness in this game is how easy it is to play, since the control and over all game play is so easy I feel like the player well easily be bored of it and not want to finish or continue playing then game and just move on to the next thing that entertains them. Plus, the art design is very simple.


    What made it fun?
    What made this game fun was how simple the game is, there nothing really hard about this game, your able to play it with easiest and have fun while trying all the different levels, a lot of games are made to be hard to play and this is a game that is something light and simple to play, but it can also be kind of competitive, say you're trying to plays against someone else , then it starts to become a real challenge because now yours trying to beat them and getting the highest score and they are doing the same. Being able to sit and play a kinds mindless game until you need to do something else is great, it kind of like a game you would play to pass the time, or while you're waiting for someone, something quick and simple not too busy or difficulty to play, so then it easy to teach to a younger player. A game like this is just something nice and overall, very simple to play, it is easy to enjoy but at the same time kind of challenging, so you don't get fully bored of it while you're playing and you're able to play multiply games.


    Now that you’ve played it, why would this game be considered influential? How does it fit into the evolution of games?

    I could say this gam is considered influential because it was the first of it kind which means there was so much room to grow and for the many games to be base off of it and making it a type of blue print other arcade games to come. Games like , Pacman and Tetris became well known games in the computer gaming world and Pong is just one of those games, that still makes a big influences on game now of days. It fits in the evolution of games because it was one of the first computer games, it was the start of many computer game we know now, and without who knows where computer games could be today. Like most games this game took a lot of people to figure out how it would work, and testing it to see if people would like it which with most game they still do now a days. There even know versions of this game where you can play with more then just 2 people they can up to 4 all together. evolution to fit the growing audiences it has. So it that this game does fit in the evolution of games, due to its impact it had on the gaming world.

    How would you rate this game (1-5 Stars (5 stars good))

    4 stars

    Comment


    • #3
      #3 Chaya Fuller - Journal Entries

      Name of Game

      Pac-Man
      Game author (If known)

      Toru Iwatani
      Game Studio

      Namco

      Original Platform & control mechanism

      Arcade video game
      Control mechanism you used

      On Compter the arrow keys
      Describe game play and mechanics

      To collect all the dots and avoid the ghost, using the arrow keys to move around and get everything. The whole point of this game is for you to go thought-out the level with make it a bit harder to win. There are the larger dots that you can use to attack the ghost, and the player character is able to eat them for more points. Though the higher the level the less likely these dots will actually work on the ghost, and you'll have to find different ways to avoid them. There are also fruits you are able to collect to gain more points as well.
      Describe strengths & weaknesses of art & design

      The strength is the levels will get harder the more you play, with different level designs and each now level unlocks a new fruit for a player to collected, and the ghost start to get faster, but because of that the weakness is the game play gets really repetitive and can get boring fast. Once you play one round you get the main idea of the game, and the rest of the levels just follow that same idea. This causes the game to seem really easy to play because of that get can get boring faster the other games like it.

      What made it fun?
      I feel like what made this game fun was the feeling of nostalgia I get from playing it on my computer, This is a gem that Me and my sibling used to play while waiting on dad to finish up in the barber shop, and or in a store up from by the checkout, always making sure we had quarters on us so that we are able to play it. It is a game we look for in old malls and stores all the time now. So, seeing this game and playing it on pc was really fun. It is just the same old game, and same old controls but not at the same time, seeing how many levels I can beat in one sitting, even know I kind of suck at the game is so fun. Looking thought all the levels and playing as all the different characters is amazing, knowing there a Mrs. Pac-man blow my mind as a kid, and realizing the ghost also have names. It is a game that feels very nostalgic and well also be one of those enjoyably games so play because of that, it seems like a game that will never get old, there just be new versions.
      Now that you’ve played it, why would this game be considered influential? How does it fit into the evolution of games?

      I would consider this game to be influential, because it has inspired so many more video games and has grown so much of a fandom around it has its own tv series and movie and multiply different versions of the game.

      How would you rate this game (1-5 Stars (5 stars good))

      4 stars
      Last edited by ChayaNF; 02-05-2025, 02:44 PM.

      Comment


      • #4
        #4 Chaya Fuller - Journal Entries

        Name of Game

        Bump ‘N’ Jump
        Game author (If known)

        N/A
        Game Studio

        Data East Corporation

        Original Platform & control mechanism

        Coleco and Atari

        Control mechanism you used

        The arrow keys
        Describe game play and mechanics

        The Game mechanics seems very hard to use on the computer, getting used to the controls and trying to figure out what does what, and how to move the character at first was hard. Once I got the hang of it became kind of easy. I had to use the arrow keys to move, and I never figured out how to jump but I overall enjoyed playing the game. It seemed to be originally played in an arcade with means the controls were a lot simpler than trying to figure out the arrow's keys and all the other controls.
        Describe strengths & weaknesses of art & design

        I feel like the strengths for this game are that it is something that you want to keep playing no matter how many times you fai9l. It's a really fun game with a simple design that makes it easier to force on your goal while playing. It is a fast-paced game, so paying attention is important because if you don't you could die very easily, and you are going to have to start all over. A weakness of this game is that it was a lot harder to play on the keyboard. I believe since it was originally an arcade game it would be easier.
        What made it fun?
        What made this game fun to me, was the fast paces, it was a game that you had to learn when you play, it was something that was at first was very hard. It was something that UI had to get used too , and I died lots of times, trying to figure out the controls completely. It was a very colorful game and the sound effect made it fun to play. being able to drive around and use the cars out the way for more points was fun. This game is something I could see myself playing in an actually arcade, and enjoying playing it the way it suppose o be played. Over all playing this game was fun, and it made me think about the other versions I played when I was younger, we had in those portal car TV's, It was a game just liked it but it was more in a racing them and used controllers to play it instead. It felt like something I would so go back and play again in my free time, or go and find the original arcade game and get to play in in person, like they used to do, which would be fun.
        Now that you’ve played it, why would this game be considered influential? How does it fit into the evolution of games?

        I feel like this game was very influential because, growing up playing games somewhat like games I used to play with my brothers as a kid, it was more of a racing game, but the same idea as this one.

        How would you rate this game (1-5 Stars (5 stars good))

        5 Stars, I had fun

        Tags
        ​​

        Comment


        • #5
          ​​#5 Chaya Fuller - Journal Entries

          Name of Game

          Microsoft Decathlon
          Game author (If known)

          Timothy W. Smith
          Game Studio

          Microsoft
          Original Platform & control mechanism

          PC Platform
          Control mechanism you used the

          keyboards as controls
          Describe game play and mechanics

          You get to race other athletics in the game, using the A S W Z keys to do stuff and using the 1 and 2 key to run race the other players. The Mechanics are simple, you use key on the keyboards to move around, using the [] keys to race as well. You can use the enter key x and space bar to do the long jump events. You get to pick your players' name and also pick where they are from, and you also get to pick who you are races against. Which is something that's really cool about this game.



          Describe strengths & weaknesses of art & design

          The strengths of this game are that it is really fun and something that can be enjoyed even after all these years. It is such a simple game, yet still so much fun. The Weakness I would say is some people may not find this game as fun due to the graphic being very simple, and bright, scents games are more detail now of days the design that make it seem kind of boring. Some of the games also may feel very repetitive scents it is a sports game, and if you don't enjoy sports, you won't find this game fun.



          What made it fun?

          What made this game fun is that you have so many options to play. You just don't have to play track, you can do basketball, or football, and all the games seem to be fun and engaging. Being able to pick out your character and where they are fun and then playing against other play you get to pick all well is fun! It's something different than the other games we have been playing, and I enjoyed that. I found this game very easy to play and very enjoyable. Learning the game wasn't very hard which was nice, and then actually learning then controls and getting used to the games, I can see this as a game I would go back and plays and it would be something I would show my family for sure and have them play it because I can sees this game being something all people can enjoy, which is a plus because it is a computer game, so you and who ever you're playing with can race against each other and even pick how many people you are going against, and where they are from as well. This is a game I can see myself playing in the future.
          Now that you’ve played it, why would this game be considered influential? How does it fit into the evolution of games?

          This game was for sure influential, because there are so many new sports games for people to play now on PC and on Console.
          How would you rate this game (1-5 Stars (5 stars good))

          5 STARS

          Comment


          • #6
            Graded to here.

            Comment


            • #7
              ​​#6 Chaya Fuller - Journal Entries


              Name of Game

              GEX
              Game author (If known)

              N/A
              Game Studio

              Crystal Dynamics
              Original Platform & control mechanism

              PlayStation 1
              Control mechanism you used the

              keyboards
              Describe game play and mechanics

              The gameplay for GEX was fun, it was easy to use and get the hang of, since most of the control worked with the arrow's keys, and the only difference was instead of using was it mainly just used S, X, Z for the main gameplay. The Gameplay follows the side scroller type, but the graphics were very nice and colorful, each area you can go into had a different design and matched the story it was trying to tell very well. The gameplay was simple and fun, there was some lag, but that was kind of expected playing this version of the game. There were enemies to attack using your and you were able to climb walls which I thought was pretty cool. Your main goal with this game is defend this bad guy, but you must travel though TVs to get to him, and each tv channel has a different enemy for you to attack.

              Describe strengths & weaknesses of art & design

              The strengths of the game was the style. This game's art style was very playful and nice, with the main character being a brighter color then the background it helps him stand out more since he mainly looked like pixels. The animation felt very nostalgic to me, like that one episode of fairly odd parents, it looked like the old nickelodeon games, and I really enjoyed that. The weakness i felt was since it an older game, thought the art style was nice it was hardy to see or tell what thing were at times. The frame rate also felt a lot slower than I am used too, so at times playing it felt like it was lagging or not loading correctly even though it was. But overall the art style of this game was my favorite about it and we'll be playing more games like it.

              What made it fun?

              What made this game fun, was the cut scene in the beginning it really grab my attention and pulled me into the game. It was a big attention grabber and After figuring out the controls, playing the game was really fun. The character was really cute and I enjoy his design and then with that I really enjoyed fighting off the zombies with my tail and realizing I could climb and break down all the walls. I was having so much fun just going thought the level, that I forgot that I was looking for a item to get me thought the level. Thought I dead a couple of times this was something really fun. It made me thing of al the old 2000's games, I used to play on the family computers growing up so it felt very nostalgic but at the same time very new since I nevered played any kind of PlayStation game before so this was so new to me but felt so old at the same time. This feels like a game I would go back to the try to beat and complete it. It is something I am going to go back to later and see if there are any newer versions of the game to play.
              Now that you’ve played it, why would this game be considered influential? How does it fit into the evolution of games?

              I feel like this game was very influential, with it being made in the 1990's , the colors feel very on brand with the pop culture during that time making the character perfects reference for games in the 2000's. It f it the color character mascot trend at the time, thought I'm guessing it was as iconic it was still on theme. I feel like it made a lot of the slide scroller type game more cool, compared to Mario and sonic, with there theme being more bright and colorful, and the theme is more dark and scary almost it made the game seems so edgy and it was still very enjoyably even thought it was as popular. Playing it it was a very cool, for it being a 2D game, the cut scene being 3D gave it a better feel then everything being in 2D. The 3D part was showing a good transition on thing were starting to go 3d for 2s , 32 bit stuff and it was really nice to watch. It something That I well go back and play again and hopefully the being it back remaster, because I would buy and play it, it was very fun to play.
              How would you rate this game (1-5 Stars (5 stars good))

              5 STARS

              Comment


              • #8
                ​​#7 Chaya Fuller - Journal Entries


                Name of Game

                Super Mario 64
                Game author (If known)

                Shigeru Miyamoto
                Game Studio

                Nintendo
                Original Platform & control mechanism

                N64
                Control mechanism you used the

                keyboards
                Describe game play and mechanics

                The game play mechanisms was pretty hard for me to figure out because the intrustion were opposite the actual controls, using wasd to move around, but instead of spacebar it was j to jump and K to attack, using I to slide from attacks. So getting used to this control was something I had to overcome. The gameplay was fun, running around collecting coins and getting the star to finding princess peach was fun. Trying to bet the levels, and figuring out how to actually play the game, since I've never played this game before now figuring out everything, I was supported to do was hard, I did spend a while just running around getting used to the controls. The game mechanics were nice, though there was a bit of lag when moving the character around, and hard to move the cameras in and out, was a bit so and kind of confusing, since it was hard to move the cameras around.

                Describe strengths & weaknesses of art & design

                Some strengths about the game and it design, is that it was very colorful and pleasing to look at a lot of games, can ten to over do the color, but this game was just enough were it didn't hurt to look at and also felt so nostalgic. The game was very fun to look at and the environment was very fun. Even thought it was blocking it still looked very nice. Some weakness were at times it was hard to tell what thing were, the signs were a bit harder to read, and some stuff was hard to find and understand. The blocky look on some signs made it hard to tell which direction they were going, or if you were eve doing the right task, but over all the game design is very nice and cute, eve with these weakness that game has , it still very cute and fun.

                What made it fun?

                What made this fun game is the fact that I have never played it before, so it was playing a game for the first to come as a kid, getting to learn everything and look at the graphics of the game is amazing. I love the style, it's so cute and playful, I can see why they called Mario a kid's game just based on the style alone. This game was over all really fun to play and get used too, I play 2 different levels , the one I had the hardest was the one with the little bomb characters, I suck at levels the need parkour and so it was hard me for to pass this level because I kept falling off or getting trapped somewhere because I got turned around with the controls. This is a game I would go back to playing and try to beat more levels, because it was so much fun to play. I feel like it is a game I could get the hang off and be good once I keep playing it. The game was very colorful and cute, the style was very enjoyable and very nostalgic to look at and play.


                Now that you’ve played it, why would this game be considered influential? How does it fit into the evolution of games?

                I feel like this game is very influential, know this history of Nintendo and have popular their games were all together I can see how this game could be very influential to the gaming community. It fits into the evolution of games in the way, that Mario is see as a child's game, just by the graphic of this game you can tell that it was marketed to kids, and not an older age group. With this it was most like used as references for a lot of other kids game during this time, due to it very colorful look and really cute features. I can see how people couldn't think of this game then anything else but a children's games, not only because of how it looks, the simples controls of the game made it easier for kids to learn and beat , which also made it to most like be played by kids because it wasn't as hard as a Mortal Kobat but not super easier either it was like the perfects beginner game for kids, expect if this is their first time playing video games as a whole. Even know Mario is used as a first time game for kids to play.


                How would you rate this game (1-5 Stars (5 stars good))

                4 STARS

                Tags
                ​​

                Comment


                • #9
                  ​​#8 Chaya Fuller - Journal Entries

                  Name of Game: Sims 2
                  Game author (If known)

                  Charles London
                  Game Studio

                  EA
                  Original Platform & control mechanism

                  PlayStation 2
                  Control mechanism you used the

                  keyboards
                  Describe game play and mechanics

                  The sims 2 is a game used to playing in my free time and watching so the game play and mechanics were pretty simply, the version I had was for PC so the controls to move around were wsad, and the the arrows likes to help move the camera, right and left mouse button to move the cameras around too. The game play is very simple, make a character and play out their life's, have t5hem get jobs, get marriage , go on adventures, have kids, then they die and very thing repeats. It a game with very simple game play, but you are able to do so much with it as well if you own some of the add on packs or have downloads mods for the game itself.

                  Describe strengths & weaknesses of art & design

                  Some strengths in this game, is that is very open and allows the player to do whatever they want with their characters, with some limits to it. It a world of it sown and it give the player different ways to live out their sims life. The weakness of this game design wise it was not very deviser, not having different body types, or different types of hair texture, make it hard if you want to create yourself. The game does have to limits in create a sims, that player are still dealing with today just now getting thing that should of already been in the game.

                  What made it fun?

                  What made this game fun was the endless possibilities, thins game allows you to do whatever you want, and be whoever you want and nothing is stopping you out of your game crashing, or sims dying. This is a game that a lets pretty be creative and story tell in their own way. It like a creative out look for people. It something that can be played for hours on ended, and even with the extra add on the game will allows have something to do.
                  Now that you’ve played it, why would this game be considered influential? How does it fit into the evolution of games?

                  This game was a big influences for life simulations games, setting the stepping stones for a lot of the games we see now. It was something fun and simple but yet offered so much to the player, even if it was be hidden a pay wall. It fist into the evolution of games, because it helps started the evolution of life sim games and gaining the more popularity
                  How would you rate this game (1-5 Stars (5 stars good))

                  5 STARS

                  Comment

                  Working...
                  X