Bullsh*t
Game Author: Uknown
Game Studio: Unknown
Original Platform: Playing Cards
Control Mechanism:
The control mechanism of the game Bullsh*t would be placing the cards in order of the deck from Ace-10 and the Jack, Queen, and King. This would affect how the game continues to move forward until a winner is declared.
The control mechanism that I used when playing this game, was the same as the original, personally when playing it was the most effective. I’m not sure if there is another control mechanism used when playing this game but if there is I am not aware of it.
Game Play and Mechanics:
The gameplay of this game is you take one standard deck of 52 playing cards and you split them up in the evening for all the people playing whether it's 2 or 5 players. Then after you split up the cards the youngest player within the group normally goes first. The players then start to discard the cards in order from Ace- 10 and then Jack, Queen, and King. As each player goes around discarding the cards in order each player is allowed to lie and include cards that are not in the correct order during their turn. If there is another player that believes that person is lying, they can call them out by yelling Bullsh*t. This will then stop the current play of the game and reveal the cards in question of the bluff. If the player was lying, they must collect the entire pile of cards. However, if they were telling the truth the person that called them on their Bulls*t must collect the pile of cards. The game continues until one player runs out of cards and then that player becomes the winner.
Strengths and weaknesses of art & design:
I would say that the strengths outweigh the weaknesses. For starters, the game is easy to comprehend. The rules aren't too difficult just putting down cards in order of the deck and choosing whether you want to lie about what you decide to put down. One of the weaknesses I can guess for a game like this is not knowing what order the deck of cards is supposed to go in. For someone like me who doesn’t play too many card games very often compared to someone else who always plays then I would probably have the biggest disadvantage when it comes to speed and accuracy of discarding cards. Another weakness would be not being able to keep a straight face when trying to lie about the card that you put down, if you don’t have a good poker face your opponents are going to see right through you.
What made it fun:
What makes this game fun is being able to see how far you can go while trying to bluff your way to being the winner. There are so many different strategies and tactics that you can use to try and win. It is also fun playing with the people and reading your opponent with your intelligence. Noticing when they are shaking or moving a certain way and deciding if they are lying or not. Another reason I think this game is fun is that every time that I play it, it reminds me of the scene from How to Lose a Guy in 10 Days. Where Andy plays the same game with Ben’s family and he is supposed to be undefeated, but his family helps her to win against him for the first time and it always makes me laugh because that is one of my comfort movies.
Now that I've played it why would this game be considered Influential and how does it fit into the evolution of games:
I believe this game would be considered influential because it helps to show us strategy and competition as it compares to more of the games that are being made and played today. We can learn a lot just from reading people in this game and being able to read the room when it comes to plays games like poker. Which heavily requires you to read the person rather than just the cards that are being delt.
Star Rating: ★★★★
Game Author: Uknown
Game Studio: Unknown
Original Platform: Playing Cards
Control Mechanism:
The control mechanism of the game Bullsh*t would be placing the cards in order of the deck from Ace-10 and the Jack, Queen, and King. This would affect how the game continues to move forward until a winner is declared.
The control mechanism that I used when playing this game, was the same as the original, personally when playing it was the most effective. I’m not sure if there is another control mechanism used when playing this game but if there is I am not aware of it.
Game Play and Mechanics:
The gameplay of this game is you take one standard deck of 52 playing cards and you split them up in the evening for all the people playing whether it's 2 or 5 players. Then after you split up the cards the youngest player within the group normally goes first. The players then start to discard the cards in order from Ace- 10 and then Jack, Queen, and King. As each player goes around discarding the cards in order each player is allowed to lie and include cards that are not in the correct order during their turn. If there is another player that believes that person is lying, they can call them out by yelling Bullsh*t. This will then stop the current play of the game and reveal the cards in question of the bluff. If the player was lying, they must collect the entire pile of cards. However, if they were telling the truth the person that called them on their Bulls*t must collect the pile of cards. The game continues until one player runs out of cards and then that player becomes the winner.
Strengths and weaknesses of art & design:
I would say that the strengths outweigh the weaknesses. For starters, the game is easy to comprehend. The rules aren't too difficult just putting down cards in order of the deck and choosing whether you want to lie about what you decide to put down. One of the weaknesses I can guess for a game like this is not knowing what order the deck of cards is supposed to go in. For someone like me who doesn’t play too many card games very often compared to someone else who always plays then I would probably have the biggest disadvantage when it comes to speed and accuracy of discarding cards. Another weakness would be not being able to keep a straight face when trying to lie about the card that you put down, if you don’t have a good poker face your opponents are going to see right through you.
What made it fun:
What makes this game fun is being able to see how far you can go while trying to bluff your way to being the winner. There are so many different strategies and tactics that you can use to try and win. It is also fun playing with the people and reading your opponent with your intelligence. Noticing when they are shaking or moving a certain way and deciding if they are lying or not. Another reason I think this game is fun is that every time that I play it, it reminds me of the scene from How to Lose a Guy in 10 Days. Where Andy plays the same game with Ben’s family and he is supposed to be undefeated, but his family helps her to win against him for the first time and it always makes me laugh because that is one of my comfort movies.
Now that I've played it why would this game be considered Influential and how does it fit into the evolution of games:
I believe this game would be considered influential because it helps to show us strategy and competition as it compares to more of the games that are being made and played today. We can learn a lot just from reading people in this game and being able to read the room when it comes to plays games like poker. Which heavily requires you to read the person rather than just the cards that are being delt.
Star Rating: ★★★★
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