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  • Roger Gonzales Jr- Journal Entries

    Name: Spoons

    Game Author: Unknown

    Game Studio: N/A


    Original Platform & Control Mechanism:

    Spoons are traditionally played with a deck of cards and physical spoons, where players need to grab a spoon when they collect four of a kind. The original control mechanism involves passing cards around and grabbing spoons quickly.


    Control Mechanism Used:

    We played Spoons using a standard deck of cards and a few plastic spoons. The control was very hands-on, requiring quick reflexes and attention.


    Would the experience have been different using the original? How?

    No, nothing would have changed because we would have been using the same tools as the original Cards and Spoons. As if it would have been a digital game, it would probably have taken the fun out of having to interact with the other players while playing.


    Gameplay and Mechanics:

    The gameplay of Spoons is indeed a fast-paced and competitive game. Players at the beginning are dealt 4 cards and must then collect four of a kind. Once a player has 4 total cards, they must try and discreetly grab one of the spoons from the middle. Then the remaining players must drop everything and race to grab the spoons that are left, and the player that is left without one is eliminated. The game then continues until one player remains. The mechanics are very simple but thrilling at the same time, it is a fast-paced game while also trying to pay attention to your opponent's cards. The game starts becoming a competition that leads me and my friends to wonder who is gonna get the next spoon. This game leads to a state of your mind to become confused, but at the same time excited about what is gonna happen next.


    Strengths & Weaknesses of Art & Design:

    Spoons is a very simple card game that doesn't need technology, or anything fancy to make it better. The simplicity of the game is a strength, which leads the game to become a very straightforward and easy game to learn very quickly. Even Though it is a simple card game some might find it visually disappointing, compared to the modern games today. With the game being a physical functional game, it sometimes is not aesthetically pleasing to some. The design of the game does work for what it is made for, but maybe it could be more fun by engaging more visual themes or personalized components to enhance the experience. With today's modern technology many card games have been digitized, so maybe in the near future Spoons could be played on our phone similar to how solitaire is played today. Maybe even making spoons more visually appealing to new generations of players in the near future.


    Made it fun:

    It was the thrill of how Spoons is so simple and how fast it is played. The game itself causes us to laugh and be excited together, as we all scramble for spoons. The tension builds with each round, and the fear of being the one left without a spoon adds a fun element of competition. Playing with friends made it even more enjoyable; and as we celebrated each other's victories, we shared jokes and even a little bit of trash-talk. The thrill and excitement of reaching for the spoons created a high energy atmosphere that had kept everyone engaged. With each game that me and my friends played, it became even more unpredictable, we all had different strategies which added more excitement and value to the game. The combination of strategy, speed, and social interaction made every round feel fresh and exhilarating. As me and my friends have kept playing, it leads us to all feel that we are getting closer to each other.


    Influential:

    Spoons are influential in its ability to bring people together. It embodies the essence of social gaming, where the focus is on interaction rather than complex mechanics or graphics. It fits into the evolution of games by illustrating how simple concepts can create memorable experiences. Games like spoons paved the way for more interactive social games, emphasizing the importance of player dynamics over advanced technology. Its influence can be seen in modern party games that prioritize fun, speed, and social interaction, demonstrating that engaging with friends is often more important than intricate gameplay. Spoons shows that great games don't always need to be high-tech; they just need to be fun and inclusive. This game builds friendship and also great memory techniques, and this allows more time to get to experience how such simple games can be so fun with other people around. You as a player experience how such a simple game can change a person's thoughts about a simple card game.


    Overall, I rate this game at 4.5 stars. Spoons is a blast to play, especially in a group setting. While it may lack complexity, its charm lies in its ability to create memorable moments with friends.

  • #2
    Roger Gonzales Jr- Journal Entry-2



    Name: Mancala

    Game Author: N/A

    Game Studio: N/A


    Original platform and control mechanism:

    Mancal was originally played on a wooden board with holes, using small seeds or stones as game pieces. Players used their hands to move the seeds, it's a physical board game set with wooden pieces.


    Different Experience:

    My experience of using the physical board added a tactile element that made the game itself more engaging. With handling the seeds and by physically moving them around had created a connection to the game that the digital version would have lacked. Having a face-to-face interaction with my opponent also made it more personal and interesting, while being able to feel that you are competing against someone instead of a computer.


    Gameplay and Mechanics:

    The game Mancala is played by two players who take turns picking seeds from their pits and moving them around the board. Each player has a goal of capturing more seeds than the opponent. Strategic planning is key, as players must decide how to distribute their seeds to either block their opponent or create smart moves. The game involves careful counting and consideration of future moves, leading to a satisfying depth of strategy. The game continues until one player has no seeds left, making it a compelling contest of wits. The game is all about strategy and also a way to find out what your opponent's next move may be, by also trying to figure out what your moves may be in the future. The board game is all just about strategy and trying to beat your opponent and also trying to get the least amount of seeds at the end of the game. It's a fun challenging game against your opponent, while also using your brain to beat your opponent with beads.


    Strengths & Weaknesses:

    The design of Mancala is generally simple and effective. The wooden board and seeds create a classic, timeless aesthetic that emphasizes the game´s strategic nature. The tactile quality of the pieces enhances the experience, making each move feel significant. However, some boards can be overly simplistic or lack unique artistic touches, which might result in a less engaging visual experience. Additionally, the lack of thematic elements can make the game feel generic compared to more modern board games that incorporate intricate artwork and storytelling. The original board game Mancala shows just how a game doesn't just need to be all modernized, it just needs to be played with your friends to make it fun. Mancala is a simple looking game, but it does show just how well a game can be so simple looking but so fun to play. You do have to have a strategy and cleverness about your future moves in the game, and this may cause others to find this as a weakness, but many see it as a strength in their mind.


    Made it fun:

    What had made Mancala enjoyable was the feeling of having strategy and the interactions with friends. Each of my turns felt like a mini-challenge, this had me requiring me to think critically about my next moves. Trying to predict my opponent's strategy added an exciting layer of competition, while the simplicity of the rules meant that we could focus on the gameplay rather than getting bogged down in complicated instructions. Playing with friends made it even more enjoyable; we shared laughter and friendly banter, turning a simple game into an unforgettable experience. The satisfaction of executing a well-planned move or blocking my opponent at just the right moment was incredibly rewarding. Plus, the game´s quick pace kept us engaged and eager for the next round. The game is a rewarding fun experience to play with friends, that does lead to competition and encouraging remarks to friends and opponents which causes all of us to laugh.


    Influence and Evolution:

    Mancala is influential because it is one of the oldest board games in history, with roots in various cultures worldwide. Its mechanics of strategic resource management have inspired many modern board games, illustrating the principles of competition and strategy. Mancala´s evolution from physical seeds and boards to digital formats shows how games can adapt while maintaining their core gameplay. It highlights the timeless nature of strategic thinking in games and how simple concepts can lead to profound experiences. By influencing the design of later games, Mancala has played a significant role in the development of board gaming as a whole. With its old design it has still maintained its same game play and original design for the original board game, and it says a lot about how just simple games can make a big impact on many generations. Mancala is truly a good and simple game, and has shown how just a simple small game can change the perspective of many people's lives on old traditional board games.


    Rating: 4.5 stars
    Mancala combines strategic depth with social interaction, making it a compelling choice for both casual and serious gamers. Its simplicity and challenge ensure that it remains a favorite among friends and family.


    Comment


    • #3
      Roger Gonzales Jr- Journal Entry-3

      Journal Entry: Playing Pong


      Name of Game: Pong
      Game Author: Atari
      Game Studio: Atari, Inc.

      Original Platform & Control Mechanism:

      Pong was originally played on arcade machines, using simple paddles for control.

      Control Mechanism Used:

      I played Pong on my computer using the arrow keys to move my paddle up and down.

      Would the experience have been different using the original? How?

      Yes, for sure! Using the original paddles would make the game feel more authentic and engaging. The paddles allow for smoother movements and give better feedback when hitting the ball. With the keyboard, I sometimes felt a bit clumsy because it’s not as precise. The original setup probably adds to the excitement, making it easier to get into the game and react quickly. I think it would be a lot more fun with the original controls!

      Describe Gameplay and Mechanics:

      Pong is a classic game that’s super simple yet really addictive. You control a paddle on one side of the screen, and your goal is to hit a ball back and forth with your opponent. The objective is to score points by getting the ball past your opponent’s paddle. The ball bounces off the walls and the paddles, and as you play, it speeds up, making it harder to hit. You can play against a friend or the computer, which adds variety. The gameplay is straightforward: you move your paddle up and down to hit the ball, trying to predict where it will go next. Each time you score, you feel a rush of excitement, and the competitive spirit really kicks in. The simplicity of the mechanics means that anyone can pick it up quickly, but mastering it takes practice. This balance keeps you coming back for more matches!

      Describe Strengths & Weaknesses of Art & Design:

      The art and design of Pong are very minimalistic, which has both strengths and weaknesses. On the positive side, the black-and-white graphics are easy to understand and focus on the gameplay. There aren’t any distracting colors or complicated backgrounds, so you can concentrate on hitting the ball. This simplicity makes it feel timeless, and it’s kind of cool to think about how it started the whole video game thing. However, the graphics can also feel a bit boring, especially to someone used to modern games with vibrant visuals and detailed art. The sounds are simple beeps and boops, which fit the retro style but might not impress today’s gamers. While this design approach makes the game accessible, it lacks the visual flair that captures attention in more recent games. Overall, the art and design serve their purpose but might not appeal to everyone.

      What Made It Fun?

      What really makes Pong fun is its competitive spirit and simple yet engaging gameplay. The thrill of playing against a friend or the computer creates an exciting atmosphere where every point matters. The game's straightforward mechanics allow anyone to pick it up quickly, making it accessible for players of all skill levels. This ease of understanding means that even if you’ve never played before, you can jump right in and start having fun.

      The fast-paced action keeps you on your toes, as the ball bounces back and forth, often at increasing speeds. Timing becomes crucial; you have to predict where the ball will go and react quickly to hit it back. Each rally builds tension and excitement, especially when scores are tied or when a match is close. The satisfaction of scoring a point, especially after a long exchange, gives a rush of adrenaline that keeps you wanting to play more.

      Additionally, the nostalgic factor of Pong adds to its charm. Playing a game that has been around since the dawn of video gaming makes you feel like part of a larger history. It’s a classic that many people have enjoyed throughout the years, creating a shared experience across generations. The simplicity of the game encourages friendly competition, laughter, and even some playful trash talk among friends. All these elements combine to create a fun and memorable gaming experience that is both timeless and entertaining, making Pong a game that never gets old.


      Why Would This Game Be Considered Influential? How Does It Fit into the Evolution of Games?

      Pong is considered influential because it was one of the first video games to become really popular, and it helped kickstart the whole gaming industry! Released in 1972, Pong showed that video games could be fun and entertaining, not just for kids but for everyone. It was one of the first games to feature simple multiplayer gameplay, allowing two players to compete against each other. This concept of competition became a huge part of gaming, and many games today still focus on multiplayer experiences.

      Before Pong, video games were mostly just experiments and didn’t have a clear audience. But Pong changed that by making gaming appealing and accessible. It proved that people would pay to play arcade games, leading to the boom of arcades in the 1970s and 1980s. Without Pong, we might not have the vast variety of video games we enjoy today.

      Pong also set the stage for future game mechanics, like scoring systems and power-ups, that we see in many modern games. It taught developers that games could be simple and still engaging, which is why many successful games today have straightforward gameplay but are still super fun.

      Overall, Pong is like the grandparent of video games. Its impact on the gaming world is huge, and it paved the way for everything that followed, from classic arcade games to the complex video games we play now. It’s amazing to think how a simple game could change the entire industry!


      Rating: ★★★★☆ (4/5 Stars)



      Comment


      • #4
        Roger Gonzales Jr- Journal Entry-4

        Journal Entry: Breakout


        Name of Game: Breakout
        Game Author: Nolan Bushnell
        Game Studio: Atari

        Original Platform & Control Mechanism:
        Originally released in arcades, Breakout used a simple control mechanism with a joystick to control a paddle.

        Control Mechanism You Used:
        I played Breakout on my laptop using the arrow keys to move the paddle left and right.

        Would the Experience Have Been Different Using the Original? How?
        Absolutely! The arcade joystick provides a tactile feel that enhances precision and responsiveness, making every hit satisfying. The original setup likely added to the excitement of playing in a bustling arcade environment, surrounded by other gamers.

        Gameplay and Mechanics :
        In Breakout, the objective is straightforward: use a paddle to bounce a ball and break a wall of bricks. The game starts with a single ball, and as you hit the bricks, they disappear. Each brick that’s hit earns points, and occasionally, power-ups appear, altering the gameplay. Players must keep the ball from falling off the screen while trying to clear all the bricks. The mechanics are easy to grasp, but mastering the timing and angle of the paddle requires skill and practice. The increasing speed of the ball and the introduction of different brick types keep the challenge fresh and engaging. Overall, the simplicity of the design allows for quick pick-up-and-play sessions, making it perfect for both casual and competitive play.

        Strengths & Weaknesses of Art & Design :
        The art style of Breakout is basic yet effective. The bright colors of the bricks against the dark background create a visually striking contrast that draws players in. The simplicity of the graphics aligns well with the gameplay, ensuring that players focus on the action rather than being distracted by overly complex visuals. However, the lack of character or storyline can make the game feel repetitive after a while. The sound effects are iconic, with the satisfying "ping" of the ball hitting the bricks adding to the overall experience. On the downside, while the design is functional, it lacks variety; more diverse environments or themes could have enhanced the visual appeal.

        What Made It Fun? :
        Breakout is fun because it combines simplicity with a challenging gameplay loop. The initial moments of the game are easy, but as you progress, the speed increases, and the need for precise paddle control becomes crucial. This sense of escalation creates an addictive tension that keeps you coming back for “just one more game.” The satisfaction of clearing a row of bricks or snagging a power-up feels rewarding, and the urge to beat your high score provides a competitive edge. Each time you play, you learn more about the physics involved, allowing for better control and strategy. The game is also social; I found myself challenging friends to beat my scores, making it a great way to bond over gaming. The retro sound effects and visuals evoke nostalgia, adding to the enjoyment. Overall, Breakout captures that perfect balance of challenge and fun, making it a timeless classic that’s still enjoyable today.

        Why This Game is Influential :
        Breakout is considered influential because it laid the groundwork for the entire genre of brick-breaking games, which continues to thrive today. It introduced mechanics that would be seen in countless games that followed, influencing the design of many arcade and home console games. The use of a paddle to interact with a ball created a new form of gameplay that emphasized precision and timing. This concept of player interaction became fundamental to future game designs, paving the way for more complex mechanics in later titles. Breakout also popularized the idea of high scores, turning playing into a competitive experience, which is a staple in gaming culture. Its success helped establish Atari as a leading game studio and contributed to the growth of the arcade scene in the late 1970s and early 1980s. Additionally, Breakout's influence can be seen in modern games that aim to capture the same addictive gameplay, proving that simple concepts can create lasting legacies in the gaming industry.

        Rating: ★★★★☆ (4/5 stars)

        Comment


        • #5
          Roger Gonzales Jr- Journal Entry-5

          Name of Game: Street Fighter II
          Game Author: Yoshiki Okamoto
          Game Studio: Capcom

          Original Platform & Control Mechanism:
          Street Fighter II was originally released in arcades, using a joystick and buttons for controlling characters.

          Control Mechanism Used:
          I played it on my Nintendo Switch with the Joy-Con controllers.

          Experience Differences:
          Using the original arcade controls would have felt more tactile and responsive, with the joystick providing a unique level of precision. The arcade setup also adds an element of nostalgia that can enhance the gaming experience.


          Gameplay and Mechanics:

          ​Street Fighter II is a pioneering fighting game that features a diverse cast of characters, each with unique moves and abilities. Players engage in one-on-one battles, competing in best-of-three rounds against either AI or other players. The control scheme is intuitive, using a joystick for movement and buttons for punches, kicks, and special moves. The game introduced the concept of combos, allowing players to string together attacks for higher damage, which adds a layer of strategy and skill. Additionally, each character has a distinct fighting style, ranging from fast and agile to powerful and slow, allowing for varied gameplay experiences. The stages are set in different locations around the world, each with its own vibrant background. Players must learn to adapt to their opponent's tactics and utilize their character's strengths effectively, making each match dynamic and challenging. The combination of accessible mechanics and competitive depth solidifies its status as a classic in gaming history.

          Strengths & Weaknesses of Art & Design:

          Street Fighter II features iconic pixel art that has become synonymous with the fighting game genre. The character designs are vibrant and distinct, each fighter showcasing unique personalities and fighting styles, which helps players connect with their favorites. The backgrounds are richly detailed and diverse, transporting players to various global locations, enhancing the overall atmosphere. The animations, while limited by the technology of the time, are generally fluid and contribute to the game's dynamic feel.

          However, there are weaknesses as well. Some animations can appear choppy compared to modern standards, which may affect the experience for newer players. Additionally, certain character designs can be seen as stereotypical, reflecting the cultural views of the 1990s. This can detract from the game's appeal in today's more socially conscious environment. Overall, while the art and design are strengths that define the game, they also present challenges when viewed through a contemporary lens.


          What Made It Fun?

          Street Fighter II is fun primarily due to its engaging gameplay and competitive spirit. The variety of characters, each with unique moves and fighting styles, allows players to find someone who matches their personal playstyle—be it fast and agile or slow and powerful. The thrill of mastering combos and special moves adds a satisfying layer of skill development. Playing against friends creates an adrenaline-fueled atmosphere, where each match feels intense and competitive.

          The game’s balance ensures that no single character dominates, encouraging strategic thinking and adaptability. Learning your opponent's tactics and countering them is both challenging and rewarding. Additionally, the nostalgia factor cannot be overlooked; it’s a classic that many players grew up with, making it a shared experience among friends. The blend of accessible mechanics for newcomers and depth for seasoned players keeps the gameplay fresh, ensuring that every match is a unique and exciting challenge.


          Influence and Evolution of Games:
          Street Fighter II is a landmark title that significantly shaped the fighting game genre and gaming culture as a whole. Released in 1991, it introduced several key mechanics that have become staples in the industry, such as combo systems and special moves triggered by specific button combinations. This innovation encouraged players to develop their skills and strategies, leading to a deeper level of engagement with the game.

          The game's success in arcades and on home consoles helped popularize competitive gaming, paving the way for tournaments and esports. Street Fighter II's diverse roster of characters not only showcased a variety of fighting styles but also set a precedent for character-driven narratives in games, inspiring future titles to develop rich backgrounds for their fighters.

          Moreover, its impact extends beyond just fighting games; it influenced the design of many genres by emphasizing player skill, character balance, and competitive gameplay. As a result, it established a framework that many subsequent games, such as Mortal Kombat and Tekken, would follow. Street Fighter II remains a beloved classic that exemplifies how a game can transform an entire genre and influence the evolution of video gaming as a cultural phenomenon.

          Rating: ★★★★☆ (4/5 Stars)​

          Comment


          • #6



            Roger Gonzales Jr
            Journal Entry-5: Odyssey



            Name of Game: Odyssey
            Game Author: Greg Johnson
            Game Studio: Atreid Concept

            Original Platform & Control Mechanism:

            Originally released for the Atari 2600, Odyssey used a simple joystick and a few buttons for control.

            Control Mechanism Used:

            I played it on an emulator with a keyboard and mouse setup.

            Would the experience have been different using the original? How?

            Definitely! The original joystick added a tactile feel that enhanced the gameplay experience. The limited buttons meant you had to strategize your moves carefully, which is different from using a keyboard where you can easily access multiple controls at once.

            Describe Gameplay and Mechanics:

            Odyssey is a groundbreaking game that combines elements of sports and strategy. Players engage in various mini-games that simulate sports like table tennis and soccer. The mechanics revolve around using your character to hit a ball, with a focus on timing and precision. Each game has unique rules, which keeps the gameplay dynamic. The ability to customize your character and select different games adds depth, making it more than just a simple sports game. The simplicity of the controls and the variety of games make it accessible for beginners while still providing layers for strategy.

            Describe Strengths & Weaknesses of Art & Design:

            The art design of Odyssey is minimalist but effective. The use of simple graphics allows players to focus on the gameplay rather than being distracted by overly complex visuals. The color palette is vibrant, giving each mini-game a distinct feel. However, the simplicity can also be a weakness; some players might find it visually unappealing compared to modern games. The character designs are charming, but they lack detail, which can make it hard to connect with the characters emotionally. Overall, while the art is iconic for its time, it may not resonate with players used to high-resolution graphics.

            What Made it Fun?

            What made Odyssey really enjoyable was its multiplayer aspect. Playing with friends added a competitive edge that made even the simplest games exciting. The mini-games were varied enough that we could each find one we loved, from the fast-paced action of table tennis to the strategic play in soccer. The atmosphere was always lively, filled with laughter and friendly rivalry. The simplicity of the controls meant that anyone could jump in and have fun, regardless of their gaming skill. It felt like a classic party game, where everyone gathered around for a good time. Plus, the nostalgia factor was strong; it reminded me of the early days of gaming when creativity mattered more than graphics. Overall, it was a blast, and I found myself wanting to play just one more round.

            Influence and Evolution:

            Odyssey is considered influential because it was one of the first games to introduce sports elements in a video game format. It paved the way for future sports games by combining strategy with competitive gameplay. Its mini-game structure can be seen in many modern games that offer party modes or mini-games within larger titles. The blend of engaging mechanics and social interaction has become a staple in the gaming industry. Moreover, its influence can be felt in the evolution of game design, where gameplay variety and player interaction are prioritized. By focusing on fun and engagement, Odyssey set the groundwork for many successful franchises. This game shows how far games have come, and it will always be remembered as a stepping stone in gaming history.

            Rating: ★★★★☆ (4/5 Stars)
            It's a fun and nostalgic experience, but its simplicity may not appeal to everyone today.

            Comment


            • #7
              Roger Gonzales Jr


              Journal Entry: War Room



              Name of Game: War Room
              Game Author: Unknown
              Game Studio: Unknown

              Original Platform & Control Mechanism:
              The original platform for War Room is PC, using mouse and keyboard controls.

              Control Mechanism Used:
              I played the game on my laptop with a mouse and keyboard.

              Experience with Different Controls:

              Using the original controls would have likely enhanced my experience. The keyboard shortcuts allow for faster command execution, which is crucial during intense battles. Without them, I found myself fumbling, especially when trying to manage multiple units at once. Having the original setup could have streamlined my strategy and improved my reaction time.

              Gameplay and Mechanics:

              War Room is a super fun real-time strategy game where you get to be a commander in battle! You control your units on a map and try to capture different areas while managing resources like supplies and troops. The gameplay is all about making quick decisions—do you attack the enemy now or wait to gather more resources? Each unit has its own strengths, like some are better at attacking while others are good for defense. You have to think carefully about how to use them together. The maps are filled with different terrains, which makes each game unique and exciting. Plus, the action happens in real-time, so you have to be fast and smart! There are lots of missions to complete, and you can try out different strategies each time you play, keeping it fresh and fun every time you jump in.

              Strengths & Weaknesses of Art & Design:

              War Room boasts a vibrant and engaging art style that immerses players in its tactical world. The graphics are colorful and well-defined, enhancing the visual experience and making unit distinctions clear. Each character and unit is uniquely designed, contributing to easy identification during gameplay. The interface is mostly user-friendly, allowing for efficient resource management and command execution. However, some interface elements can become cluttered, especially in intense moments, which may confuse players. Additionally, while the animations are smooth, the lack of variety can make certain actions feel repetitive over time. The maps are functional, but they could benefit from more unique terrains and features to enrich gameplay. Overall, the art and design effectively support the game's atmosphere, but addressing clarity and diversity would greatly improve player experience and engagement. Balancing aesthetic appeal with usability is essential for a more enjoyable gaming journey.​
              ​​​​​​​
              What Made It Fun?

              War Room is a blast to play because it combines strategy with fast-paced action. The excitement of commanding your units in real-time keeps you engaged and on your toes. Each match feels unique, as you can experiment with different tactics and adapt your strategy based on your opponent’s moves. The challenge of planning ambushes or outsmarting the enemy adds a creative twist that makes every game enjoyable. Playing with friends in multiplayer mode enhances the fun, allowing for intense competition and teamwork. The sense of accomplishment from successfully executing a strategy or capturing a crucial territory is incredibly satisfying. Additionally, the dynamic battlefield presents new challenges each time you play, ensuring that no two matches are the same. Overall, the blend of strategic depth, competitive gameplay, and the thrill of close encounters makes War Room an exciting experience that keeps players coming back for more.

              Influence and Evolution of Games:

              War Room has significantly contributed to the evolution of real-time strategy (RTS) games by blending classic mechanics with modern gameplay elements. Its emphasis on quick decision-making and tactical depth has influenced numerous titles that followed, inspiring developers to create more dynamic and engaging experiences. The game's focus on multiplayer interactions fostered a competitive community, encouraging the development of online platforms for RTS gameplay. Additionally, War Room's art style and user interface set a benchmark for visual clarity in strategy games, pushing designers to prioritize aesthetics alongside functionality. The ability to customize units and strategies introduced a layer of personalization that has become a staple in many contemporary games. As gaming technology advances, War Room's legacy can be seen in the integration of immersive graphics and complex AI, paving the way for future innovations in the genre. Its impact continues to resonate, shaping the direction of strategy gaming today.

              Rating: ★★★★☆ (4/5 Stars)
              I’d give War Room a solid four stars. It’s fun and engaging, with a few areas for improvement, but overall, it’s a great strategy game that keeps you coming back for more.

              Comment


              • #8
                Roger Gonzales Jr


                Journal Entry: War Room



                Name of Game: War Room
                Game Author: Unknown
                Game Studio: Unknown

                Original Platform & Control Mechanism:
                The original platform for War Room is PC, using mouse and keyboard controls.

                Control Mechanism Used:
                I played the game on my laptop with a mouse and keyboard.

                Experience with Different Controls:

                Using the original controls would have likely enhanced my experience. The keyboard shortcuts allow for faster command execution, which is crucial during intense battles. Without them, I found myself fumbling, especially when trying to manage multiple units at once. Having the original setup could have streamlined my strategy and improved my reaction time.

                Gameplay and Mechanics:

                War Room is a super fun real-time strategy game where you get to be a commander in battle! You control your units on a map and try to capture different areas while managing resources like supplies and troops. The gameplay is all about making quick decisions—do you attack the enemy now or wait to gather more resources? Each unit has its own strengths, like some are better at attacking while others are good for defense. You have to think carefully about how to use them together. The maps are filled with different terrains, which makes each game unique and exciting. Plus, the action happens in real-time, so you have to be fast and smart! There are lots of missions to complete, and you can try out different strategies each time you play, keeping it fresh and fun every time you jump in.

                Strengths & Weaknesses of Art & Design:

                War Room boasts a vibrant and engaging art style that immerses players in its tactical world. The graphics are colorful and well-defined, enhancing the visual experience and making unit distinctions clear. Each character and unit is uniquely designed, contributing to easy identification during gameplay. The interface is mostly user-friendly, allowing for efficient resource management and command execution. However, some interface elements can become cluttered, especially in intense moments, which may confuse players. Additionally, while the animations are smooth, the lack of variety can make certain actions feel repetitive over time. The maps are functional, but they could benefit from more unique terrains and features to enrich gameplay. Overall, the art and design effectively support the game's atmosphere, but addressing clarity and diversity would greatly improve player experience and engagement. Balancing aesthetic appeal with usability is essential for a more enjoyable gaming journey.​
                ​​​​​​​
                What Made It Fun?

                War Room is a blast to play because it combines strategy with fast-paced action. The excitement of commanding your units in real-time keeps you engaged and on your toes. Each match feels unique, as you can experiment with different tactics and adapt your strategy based on your opponent’s moves. The challenge of planning ambushes or outsmarting the enemy adds a creative twist that makes every game enjoyable. Playing with friends in multiplayer mode enhances the fun, allowing for intense competition and teamwork. The sense of accomplishment from successfully executing a strategy or capturing a crucial territory is incredibly satisfying. Additionally, the dynamic battlefield presents new challenges each time you play, ensuring that no two matches are the same. Overall, the blend of strategic depth, competitive gameplay, and the thrill of close encounters makes War Room an exciting experience that keeps players coming back for more.

                Influence and Evolution of Games:

                War Room has significantly contributed to the evolution of real-time strategy (RTS) games by blending classic mechanics with modern gameplay elements. Its emphasis on quick decision-making and tactical depth has influenced numerous titles that followed, inspiring developers to create more dynamic and engaging experiences. The game's focus on multiplayer interactions fostered a competitive community, encouraging the development of online platforms for RTS gameplay. Additionally, War Room's art style and user interface set a benchmark for visual clarity in strategy games, pushing designers to prioritize aesthetics alongside functionality. The ability to customize units and strategies introduced a layer of personalization that has become a staple in many contemporary games. As gaming technology advances, War Room's legacy can be seen in the integration of immersive graphics and complex AI, paving the way for future innovations in the genre. Its impact continues to resonate, shaping the direction of strategy gaming today.

                Rating: ★★★★☆ (4/5 Stars)
                I’d give War Room a solid four stars. It’s fun and engaging, with a few areas for improvement, but overall, it’s a great strategy game that keeps you coming back for more.

                Comment


                • #9
                  Journal Entry


                  Game Name: Sonic the Hedgehog
                  Game Author: Yuji Naka
                  Game Studio: Sega

                  Original Platform & Control Mechanism:
                  The original Sonic the Hedgehog was launched on the Sega Genesis, using a three-button control scheme: jump, spin dash, and pause.

                  Control Mechanism I Used:
                  I played the game on my Nintendo Switch through the Sega Genesis Classics collection, which adapted the original controls for the Switch’s layout.

                  Using the original Genesis controller would have likely enhanced the experience. The Genesis controller's responsiveness and design might have made it easier to execute precise jumps and moves, adding to the thrill of the fast-paced gameplay.

                  Gameplay and Mechanics:
                  Sonic the Hedgehog is a classic platformer where players control Sonic, a blue hedgehog on a mission to stop Dr. Robotnik. The gameplay centers around speed, with Sonic racing through colorful levels filled with loops, ramps, and enemies. Players collect rings for points and protection, while power-ups like speed shoes and invincibility add variety. Each level features unique challenges and hidden routes, encouraging exploration. The objective is to reach the end of each act while defeating enemies and bosses, making for an engaging and dynamic experience.

                  Strengths & Weaknesses of Art & Design:
                  The art and design of Sonic the Hedgehog are vibrant and memorable. The colorful graphics and fluid animations create a lively world that captures Sonic's energetic personality. Each zone, such as Green Hill Zone and Labyrinth Zone, has its unique aesthetic, keeping the gameplay visually engaging. However, some backgrounds can feel repetitive, especially in later levels. While the character designs are iconic, the environments could benefit from more variety to enhance immersion. The catchy music complements the fast-paced action, but certain tracks can become monotonous after a while. Overall, while the art and design succeed in creating a dynamic atmosphere, they could use more diversity to maintain player interest.

                  What Made It Fun?
                  What made Sonic the Hedgehog so enjoyable is the exhilarating sense of speed and the thrill of exploration. The rush of dashing through loops, jumping over obstacles, and collecting rings creates an adrenaline-fueled experience that is hard to match. Sonic’s design and personality make him a relatable and charismatic character, allowing players to feel invested in his quest against Dr. Robotnik. The gameplay encourages experimentation; discovering hidden paths and power-ups adds excitement and replay value. Mastering the levels and achieving personal best times creates a satisfying sense of accomplishment. Additionally, the balance between speed and platforming challenges is expertly crafted, making every level feel fresh and engaging. The vibrant graphics and catchy soundtrack enhance the overall experience, making it a joy to play. Overall, Sonic the Hedgehog provides a perfect blend of speed, exploration, and fun that keeps players coming back for more.

                  Influence and Evolution of Games:
                  Sonic the Hedgehog has had a lasting impact on the gaming industry, particularly in the platforming genre. It popularized the concept of speed-oriented gameplay, setting a new standard that many games would later adopt. Sonic became a cultural icon, representing Sega in the fierce console rivalry with Nintendo and contributing to the brand's identity. The character-driven narrative and engaging level design introduced a new approach to storytelling in platformers. Sonic's success led to numerous sequels and spin-offs, establishing a franchise that continues to evolve today. The game also influenced the design of future platformers, encouraging developers to explore faster mechanics and intricate level designs. Moreover, Sonic's emphasis on exploration and hidden paths paved the way for more complex gameplay experiences in modern titles. In essence, Sonic the Hedgehog not only shaped the platforming genre but also played a crucial role in the evolution of video games as a whole.

                  Game Rating: ⭐⭐⭐⭐ (4/5 Stars)
                  Sonic the Hedgehog is a classic that combines thrilling gameplay with iconic design, though some minor flaws prevent it from being perfect.

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                  • #10
                    Graded to here.

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                    • #11
                      Journal Entry on Super Metroid

                      Name of Game: Super Metroid
                      Game Author: Yoshio Sakamoto
                      Game Studio: Nintendo

                      Original Platform & Control Mechanism:
                      The original platform for Super Metroid was the Super Nintendo Entertainment System (SNES). It used a simple control mechanism with a standard game controller featuring a D-pad for movement, action buttons for jumping and shooting, and shoulder buttons for aiming.

                      Control Mechanism Used:
                      I played the game on a modern emulator using my keyboard and gamepad. I think using the original SNES controller might have provided a more authentic experience. The layout and responsiveness of the original controls can make jumping and maneuvering Samus feel more fluid. However, the emulator's controls were decent enough for me not to struggle too much.

                      Gameplay and Mechanics:
                      Super Metroid is an exploration-based platformer in which you control Samus Aran, navigating the alien planet Zebes. The game employs a non-linear structure that encourages players to explore and uncover secrets. You collect various power-ups that enhance your abilities, such as the iconic Morph Ball and various beam upgrades. The game features well-designed bosses and puzzles that require you to use your acquired abilities creatively. The sense of progression is satisfying, as each new area brings unique challenges and rewards.

                      Strengths & Weaknesses of Art & Design:
                      The art design in Super Metroid is one of its most significant strengths. The visuals have a haunting, atmospheric quality that perfectly complements the game's eerie soundtrack. The environments are beautifully crafted, each area feels distinct, with intricately detailed backdrops and sprites that bring the alien world to life. However, one weakness is the occasional muddiness in the sprite design, which can make it hard to distinguish between platforms and enemies in some sections. Additionally, while the game is excellently paced, some players may find certain areas overly confusing due to the lack of explicit direction. Overall, Super Metroid’s art and design effectively create an immersive experience, although there are minor flaws to consider.

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                      • #12
                        Journal Entry
                        Name of Game: Driver
                        Game Author: Reflections Interactive
                        Game Studio: GT Interactive

                        Original Platform & Control Mechanism:
                        The original platform was the PlayStation 1, and it used a standard game controller.

                        Control Mechanism Used:
                        I played it on a PlayStation 1 emulator using a USB controller.

                        Would the Experience Have Been Different Using the Original? How?
                        Absolutely! Using the original PlayStation controller would have provided a more authentic experience. The layout and the physical feedback from the buttons would have made car handling feel more real. The emulator’s potential lag also detracted from the speed and reflexes needed in a racing game.

                        Describe Gameplay and Mechanics:
                        Driver puts players in the shoes of an undercover cop, driving around the sprawling open-world city while taking part in intense car chases and missions. The game focuses on realistic driving mechanics, where players must master different vehicles and techniques to avoid being caught. Missions often begin in various downtown locales, requiring players to navigate through traffic and follow specific routes. The car physics are impressive for the time, making high-speed turns or drifting a thrilling challenge. Players can also engage in mini-games, like performing stunts to earn extra points. The aim is to finish missions without attracting too much attention, adding a layer of strategy to the chaotic driving.

                        Describe Strengths & Weaknesses of Art & Design:
                        Driver excels in its environmental design, providing a large, detailed city for exploration that captures the essence of the 1970s. The graphics, though dated by today’s standards, were impressive for the PS1, giving a gritty realism to the urban landscapes. Cars are well-designed and feel distinct, enhancing the gameplay experience. However, some weaknesses emerge, like repetitive mission structures and limited character animations, which can make the game feel a bit stale over long play sessions. The draw distance could also be improved; sometimes, objects would pop into sight abruptly, pulling players out of the immersion. Despite these flaws, the overall aesthetic comes together to create an engaging atmosphere.

                        What Made It Fun?
                        The sheer exhilaration of high-speed chases made Driver incredibly fun. The missions provide varied challenges, from evading cops to performing stunning stunts, which kept the gameplay fresh. The freedom to roam around the city and explore different routes is a standout feature; I loved slamming the brakes to drift around corners or take shortcuts through alleys. There’s an undeniable thrill in narrowly avoiding the cops while maintaining your speed, and that rush is addicting. Playing with friends added an extra layer of fun; we would challenge each other to see who could complete missions fastest or pull off the best stunts. Moreover, the 70s vibe and classic car sounds brought a nostalgic charm, making the gameplay even more enjoyable. The combination of excitement and the strategic elements of driving made me want to keep playing to beat my high scores and complete missions.

                        Now That You’ve Played It, Why Would This Game Be Considered Influential? How Does It Fit Into the Evolution of Games?
                        Driver is considered influential because it pioneered the open-world driving genre, setting the stage for future games like Grand Theft Auto and Forza Horizon. Its emphasis on realistic driving mechanics and mission-based gameplay created a new standard for driving games, encouraging developers to think outside the box. The ability to roam in a large city was groundbreaking for its time, allowing players to engage in more than just linear racing. This level of freedom added depth and replayability, which became essential elements in game design as gaming evolved. Driver’s mechanics influenced the way driving games were developed, leading to more complex interactions within game worlds. It also showcased the potential for storytelling in racing games, intertwining narrative with gameplay. Overall, Driver’s legacy can be seen in how it shaped the essence of open-world gaming and realism in driving mechanics, which are now staples in many beloved franchises.

                        Rating: ⭐⭐⭐⭐ (4 out of 5 Stars)
                        Driver is a fun and influential game that offers a thrilling experience, despite some minor flaws.


                        Last edited by dogma2026; 03-20-2025, 04:53 AM.

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