Sebastian Jurado - Journal Entry #01
Name of game, game author, and game studio:
The name of the card game that I played is called Speed. Although the game author is unknown, the game studio or publisher of the original game is called Pepys Games.
Original platform & control mechanism:
The original platform of the game is a standard playing card deck and the original control mechanism of the game is based off of a numbered order of cards with characters/themes such as an airplane, train, ship, motor, or animals.
Control mechanism used:
The control mechanism of the game is based off of the standard playing card number order going from the ace to the king card. If we had used the original version of the game then the experience wouldn’t have been entirely different, however there would be some minor visual and guideline/rule differences that would make the experience somewhat different. For example, a visual difference in the original version of the game includes the use of other unique characters/themes such as an airplane, train, ship, motor, or animal instead of using the typical royal suit theme of Jacks, Queens, and Kings. Another difference is the amount of cards that would need to be dealt to the players as well as the existence of a shared draw deck. In the original, there are only six cards dealt to players whereas in the version I played we have five along with our own side draw decks.
Game play & mechanics:
In a game of Speed being fast and having quick thinking is crucial. In order to play, you must first set up the cards depending on how many players are in the game. In a typical two player game, you begin setting up the cards in between both of the players. Once the game is set up and each player has their deck of cards, then the game can be started. When the game begins, each player must use the cards from their main deck and place down usable cards onto either of the two playable card spaces. If players do not have any usable cards in their main deck, they must wait until they have an opportunity for their cards to become usable. The primary objective of the game is for the player to eventually run out of all their cards in both their main and side deck. Once either player runs out of cards, the player must slap the two card spaces and yell “Speed!” to announce their win and the game ends.
Strengths & weaknesses of art & design
Regarding the strengths and weaknesses of the game’s art and design, there are generally more strengths than there are weaknesses. Some of the game’s strengths in regards to design include the fact that it’s simplistic and easy to understand, engaging, and promotes friendly competition. These aspects of the game are considered to be strengths because it makes players more interested and likely to play the game due to how simple it is and because it creates a competitive race-type situation which often compels people to play so they can beat the other players. The typical playing card deck used includes a nice amount of detail and color for the court cards but as for the remaining cards there is minimal design and color making it not the most visually appealing. As for the weaknesses of the game, the fast-paced nature of the game could be somewhat overwhelming for new players making them less likely to play. Another weakness is that when players are placing down several cards very quickly it can sometimes become confusing or hard to follow. Overall, this game has more strengths than weaknesses and can prove to be quite a compelling game.
What made it fun?
There were several aspects of the game that made it fun, including the emphasis on being fast or “speedy”. The thrill of all the players quickly placing down their cards in an attempt to win makes for an exciting environment. The emphasis on being fast corresponds with the competitive nature of the game which also contributes some “fun” factor to the game. Another aspect of the game that made it fun was the amount of people playing the game. Although Speed is typically a two person game, we attempted to play with up to five people. The larger number of players increased the sense of spontaneity within the game. This made it more exciting as you didn’t know when the game would end or who would yell “Speed!” and win first. Another aspect that made the game fun was the fact that other players could affect or interfere with your plans or actions within the game. This possibility created a nice element of surprise and challenge which greatly contributed to the “fun” factor of the game.
Why would this game be considered influential? How does it fit into the evolution of games?
This game would likely be considered influential because of how it emphasizes the importance of speed and competition with others. This game could possibly fit into the evolution of games by contributing to the type of competitive games that exist now with a time limit, including games like the cooking/restaurant simulator Overcooked or the platform battle royale game Fall Guys which place an emphasis on speed and competing against the clock. By comparison, while games like chess or checkers are competitive they are also typically slow-paced and lack a time limit. These slower types of games are also turn based which further contributes to the slow pace of game. On the other hand, in a game like Speed that is not entirely turn based, this allows for players to have more flexibility and allows for a constant flow of energy back and forth between players. A game like Speed that requires players to think on their feet and constantly be paying attention to what’s going on in the game really ensures that the players are engaged and interested in the game, therefore making them want to play the game again. In conclusion, the addition of a game like Speed into the game world has definitely contributed to the idea and possibility that games between several people can be fast-paced as well as not limited to turn-based actions only.
Game rating:
I would rate this game five out of five stars. This game has been one of my childhood favorite games. I fondly remember this game as I would often play it with friends at a summer camp that I would go to as well as at family gatherings.
Name of game, game author, and game studio:
The name of the card game that I played is called Speed. Although the game author is unknown, the game studio or publisher of the original game is called Pepys Games.
Original platform & control mechanism:
The original platform of the game is a standard playing card deck and the original control mechanism of the game is based off of a numbered order of cards with characters/themes such as an airplane, train, ship, motor, or animals.
Control mechanism used:
The control mechanism of the game is based off of the standard playing card number order going from the ace to the king card. If we had used the original version of the game then the experience wouldn’t have been entirely different, however there would be some minor visual and guideline/rule differences that would make the experience somewhat different. For example, a visual difference in the original version of the game includes the use of other unique characters/themes such as an airplane, train, ship, motor, or animal instead of using the typical royal suit theme of Jacks, Queens, and Kings. Another difference is the amount of cards that would need to be dealt to the players as well as the existence of a shared draw deck. In the original, there are only six cards dealt to players whereas in the version I played we have five along with our own side draw decks.
Game play & mechanics:
In a game of Speed being fast and having quick thinking is crucial. In order to play, you must first set up the cards depending on how many players are in the game. In a typical two player game, you begin setting up the cards in between both of the players. Once the game is set up and each player has their deck of cards, then the game can be started. When the game begins, each player must use the cards from their main deck and place down usable cards onto either of the two playable card spaces. If players do not have any usable cards in their main deck, they must wait until they have an opportunity for their cards to become usable. The primary objective of the game is for the player to eventually run out of all their cards in both their main and side deck. Once either player runs out of cards, the player must slap the two card spaces and yell “Speed!” to announce their win and the game ends.
Strengths & weaknesses of art & design
Regarding the strengths and weaknesses of the game’s art and design, there are generally more strengths than there are weaknesses. Some of the game’s strengths in regards to design include the fact that it’s simplistic and easy to understand, engaging, and promotes friendly competition. These aspects of the game are considered to be strengths because it makes players more interested and likely to play the game due to how simple it is and because it creates a competitive race-type situation which often compels people to play so they can beat the other players. The typical playing card deck used includes a nice amount of detail and color for the court cards but as for the remaining cards there is minimal design and color making it not the most visually appealing. As for the weaknesses of the game, the fast-paced nature of the game could be somewhat overwhelming for new players making them less likely to play. Another weakness is that when players are placing down several cards very quickly it can sometimes become confusing or hard to follow. Overall, this game has more strengths than weaknesses and can prove to be quite a compelling game.
What made it fun?
There were several aspects of the game that made it fun, including the emphasis on being fast or “speedy”. The thrill of all the players quickly placing down their cards in an attempt to win makes for an exciting environment. The emphasis on being fast corresponds with the competitive nature of the game which also contributes some “fun” factor to the game. Another aspect of the game that made it fun was the amount of people playing the game. Although Speed is typically a two person game, we attempted to play with up to five people. The larger number of players increased the sense of spontaneity within the game. This made it more exciting as you didn’t know when the game would end or who would yell “Speed!” and win first. Another aspect that made the game fun was the fact that other players could affect or interfere with your plans or actions within the game. This possibility created a nice element of surprise and challenge which greatly contributed to the “fun” factor of the game.
Why would this game be considered influential? How does it fit into the evolution of games?
This game would likely be considered influential because of how it emphasizes the importance of speed and competition with others. This game could possibly fit into the evolution of games by contributing to the type of competitive games that exist now with a time limit, including games like the cooking/restaurant simulator Overcooked or the platform battle royale game Fall Guys which place an emphasis on speed and competing against the clock. By comparison, while games like chess or checkers are competitive they are also typically slow-paced and lack a time limit. These slower types of games are also turn based which further contributes to the slow pace of game. On the other hand, in a game like Speed that is not entirely turn based, this allows for players to have more flexibility and allows for a constant flow of energy back and forth between players. A game like Speed that requires players to think on their feet and constantly be paying attention to what’s going on in the game really ensures that the players are engaged and interested in the game, therefore making them want to play the game again. In conclusion, the addition of a game like Speed into the game world has definitely contributed to the idea and possibility that games between several people can be fast-paced as well as not limited to turn-based actions only.
Game rating:
I would rate this game five out of five stars. This game has been one of my childhood favorite games. I fondly remember this game as I would often play it with friends at a summer camp that I would go to as well as at family gatherings.
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