Journal #13
Name: Spiderman
Author/Studio: Neversoft/Activision
Platform: Playstation (One)
Control System Used: PC Emulation/Keyboard
Gameplay & Mechanics:
The game juggles through several game mechanics, but they all revolve around some controls: The ability to punch, kick, jump, and use webs, the webs themselves have several abilities that can be utilized (and serve as a ranged attack during combat). As for the levels, they bounce around a few gimmicks, though many of them share the idea of travelling from building to building, having a few enemies to beat up, and reaching the end of a level. You could also be inside of a building, traversing through the level with some objective to complete. Or you have a boss battle. The gameplay is simplistic, not much in terms of complexity, there is a lot going on, and they seem to try and add a lot of features, but the features are pretty shallow. The levels themselves are small, though they try to add a sense of scale by making most of the levels on high-rise buildings.
Strengths & Weaknesses:
The games strengths lie in what it does and sets out to do, and it does it well. It sets out to be a game that is meant for children to envision themselves as the superhero they loved. This game does that well, for kids when this game came out, it probably was exactly as they thought of how they would play spiderman. The simplicity of the game also makes it pretty easy to at least pick up, and the family friendly nature makes it great for parents who want their kids to play safe games that still offer some level of combat and mild violence. However, the greatest weakness of the game is how they seem to try and have a lot of features, but none of them feel particularly extensive, most of them feel like they were surface level... Though an argument can be made that it is a strength given the target demographic.
Fun Factor:
I personally found the game okay... I never had a blast, but I never felt bored playing it (outside the few helicopter chase levels, it got old really quickly). This game was made for children and it shows. I found the characters saying the controls that needed to be used both refreshing from the ui pop up or pausing mid-game to explain the concept, and funny that characters literally say "Use (Button) to activate (ability/skill)." The combat itself was boring in my opinion, I understand the limitations of the game and the audience, but I could have cared less about it, the controls did not help the combat either. However, what took the most fun away from me was the sometimes stupid events that were taking place in the levels. Levels that included hostages make me rage at times, since it feels like one wrong move and the hostage would run into their own deaths, at other times, the camera felt like it was acting against me. It would move to face when i did not want it to, and at other times when I needed it to reorient itself it would refuse to do so, this caused me some frustrations, especially during some of the intense moments.
Influence:
This game has some influence, what I think it does best is being what a kids action game should be: A simple story, easy to understand and low skill ceiling combat, and simple level design. I don't think this game was groundbreaking, but what it set out to do it did good enough to leave a mark and be considered one of the best Playstation games out there. There is quality to be had and can be taken into consideration when thinking about how a game should be made, especially for something like a kids game, where there are plenty of games targeted to kids that have a severe lack of quality. What makes this game particularly interesting was that this felt like a game that was made for Spiderman, rather than a game that had spiderman in it. Which is another thing many games that utilize heros seem to lack: A game that was made for the hero or heros they represent. Games like Avengers felt like a random live service with a popular IP attached to it and abilities that fit the characters but could have passed as being for its own unique characters should the game have tried to make their own instead of using popular IPs and characters.
Overall... I give this game a 3/5
Name: Spiderman
Author/Studio: Neversoft/Activision
Platform: Playstation (One)
Control System Used: PC Emulation/Keyboard
Gameplay & Mechanics:
The game juggles through several game mechanics, but they all revolve around some controls: The ability to punch, kick, jump, and use webs, the webs themselves have several abilities that can be utilized (and serve as a ranged attack during combat). As for the levels, they bounce around a few gimmicks, though many of them share the idea of travelling from building to building, having a few enemies to beat up, and reaching the end of a level. You could also be inside of a building, traversing through the level with some objective to complete. Or you have a boss battle. The gameplay is simplistic, not much in terms of complexity, there is a lot going on, and they seem to try and add a lot of features, but the features are pretty shallow. The levels themselves are small, though they try to add a sense of scale by making most of the levels on high-rise buildings.
Strengths & Weaknesses:
The games strengths lie in what it does and sets out to do, and it does it well. It sets out to be a game that is meant for children to envision themselves as the superhero they loved. This game does that well, for kids when this game came out, it probably was exactly as they thought of how they would play spiderman. The simplicity of the game also makes it pretty easy to at least pick up, and the family friendly nature makes it great for parents who want their kids to play safe games that still offer some level of combat and mild violence. However, the greatest weakness of the game is how they seem to try and have a lot of features, but none of them feel particularly extensive, most of them feel like they were surface level... Though an argument can be made that it is a strength given the target demographic.
Fun Factor:
I personally found the game okay... I never had a blast, but I never felt bored playing it (outside the few helicopter chase levels, it got old really quickly). This game was made for children and it shows. I found the characters saying the controls that needed to be used both refreshing from the ui pop up or pausing mid-game to explain the concept, and funny that characters literally say "Use (Button) to activate (ability/skill)." The combat itself was boring in my opinion, I understand the limitations of the game and the audience, but I could have cared less about it, the controls did not help the combat either. However, what took the most fun away from me was the sometimes stupid events that were taking place in the levels. Levels that included hostages make me rage at times, since it feels like one wrong move and the hostage would run into their own deaths, at other times, the camera felt like it was acting against me. It would move to face when i did not want it to, and at other times when I needed it to reorient itself it would refuse to do so, this caused me some frustrations, especially during some of the intense moments.
Influence:
This game has some influence, what I think it does best is being what a kids action game should be: A simple story, easy to understand and low skill ceiling combat, and simple level design. I don't think this game was groundbreaking, but what it set out to do it did good enough to leave a mark and be considered one of the best Playstation games out there. There is quality to be had and can be taken into consideration when thinking about how a game should be made, especially for something like a kids game, where there are plenty of games targeted to kids that have a severe lack of quality. What makes this game particularly interesting was that this felt like a game that was made for Spiderman, rather than a game that had spiderman in it. Which is another thing many games that utilize heros seem to lack: A game that was made for the hero or heros they represent. Games like Avengers felt like a random live service with a popular IP attached to it and abilities that fit the characters but could have passed as being for its own unique characters should the game have tried to make their own instead of using popular IPs and characters.
Overall... I give this game a 3/5
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