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Daniel Cabang - Project 4

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  • Daniel Cabang - Project 4

    I'd like to make a rendition of Big Band, rendered in Unreal Engine. I'd prefer to do a fully unlit material, though I could do stylized PBR, with a generated Roughness and Metallic for the saxaphone portion of him.

    Click image for larger version

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  • #2
    Yeah. A realistic interpretation of this character would be rich and interesting. Be sure to tell the tale of that big coat's construction, use, and environtment.

    CM x1

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    • #3
      Does that mean you've grenlit the Stylized PBR textures? Just for clarification, sir.

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      • #4
        Thanks for following up. I'd go for a realistic version of the character (PBR)...make him look like he belongs in The Last of Us.

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