We want to remake the very first known "stealth" game, Shoplifting Boy for the commodore PET. You can find more information about the game here. Until very recently it was thought that this game was lost media, so a remake at higher definition would be pretty cool.
Asset List:
Models - Yessenia Montalvo:
Animations - Jocelyn Hopkins:
Basic Gameplay Loop:
The player plays as a shoplifting kid that tries to steel everything off the shelf of a store. The player has to avoid the adult character to prevent them from seeing him. If he's seen, he's kicked out of the store. I plan to remake this exact game loop in OpenGL using C++.
programmer - Nicholas Fite:
Asset List:
Models - Yessenia Montalvo:
- Characters
- Adult Store Manager
- Kid Thief
- Props
- Stealable Items
- Gummy Bear
- Lollipop
- Small Candy
- Golden Chocolate
- Stealable Items
- Environment
- Aisle
- Floor
- Door
Animations - Jocelyn Hopkins:
- Kid Thief
- run
- sneak
- steal
- idle
- Adult
- run
- walk
Basic Gameplay Loop:
The player plays as a shoplifting kid that tries to steel everything off the shelf of a store. The player has to avoid the adult character to prevent them from seeing him. If he's seen, he's kicked out of the store. I plan to remake this exact game loop in OpenGL using C++.
programmer - Nicholas Fite:
- 3D model importing
- skeletal animations
- shaders
- player controller
- AI
- Walk state
- Run state
- AI only notices kid when he's stealing
- once he's noticed stealing AI chases him
- if he gets away AI will immediately chase him if he sees him again
- being caught is lose state
- (it seems that the bas games AI is pretty simple. It just walks in random directions)
- Win state
- steals everything in the store
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