PureRef File: PureRef
I'd like to do a 3D interpretation of the character Photoshop Flowey along with his flower counterpart from the game Undertale. My plan is to lay them both out in an almost diorama style presentation, the final render within unreal having the camera focus on Flowey before panning in slowly to reveal the horrors behind shadow. If time allows, they will both have a very rudimentary rig that would allow for just enough movement to make a good presentation, though it is not necessary for the project scope.
Stylistically, I am aiming for stylized PBR/Cel Shaded look, but I'd ideally hand paint the textures myself for a cool 2D on 3D look. If need be though, I am willing to go realistic, but I'd like to use this project to practice my hand painting abilities if allowed.

I'd like to do a 3D interpretation of the character Photoshop Flowey along with his flower counterpart from the game Undertale. My plan is to lay them both out in an almost diorama style presentation, the final render within unreal having the camera focus on Flowey before panning in slowly to reveal the horrors behind shadow. If time allows, they will both have a very rudimentary rig that would allow for just enough movement to make a good presentation, though it is not necessary for the project scope.
Stylistically, I am aiming for stylized PBR/Cel Shaded look, but I'd ideally hand paint the textures myself for a cool 2D on 3D look. If need be though, I am willing to go realistic, but I'd like to use this project to practice my hand painting abilities if allowed.
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