Please post the link to your layout pass. A SyncSketch link would be preferred (so we can draw on it), but any video would be OK.
Remember:
Due before class on Tuesday, November 26.
Remember:
- 1920x1080
- Avoid Overscan if you're using Maya
- Have opening title plates (content up to you at this point). Have closing plates
- Consider fading up from black at the beginning and fading to black at the end.
- Have at least a rough-in of foley and audio.
- Give real love to your lighting
- If you're in Unreal, get rid of that pesky autoexposure. Watch to minimize the Lumen glow around objects.
- Watch for the default fog that Unreal has. If you want that great - if not, get rid of it
- If you're in Unity, remember, you have to turn on shadows for each light (they are off by default).
- Make sure you're using the right shaders so you can get predictable lighting
- No matter what you're using, get with Professor Salazar or me if you're having trouble with lighting.
- If you're in Unreal, get rid of that pesky autoexposure. Watch to minimize the Lumen glow around objects.
- The entire project should be visible here. Start to finish. Aim for 3 minutes. If you're over 5 - you need to cut shots.
- VERY limited animation. Not stepped pass (you animators!), gliding characters are fine. Power-poses are fine. This is not an animation project.
- Power-poses are still probably a good thing though. A-Poses are better default poses than T-Poses
- Carefully consider your camera placement and your lens choices.
- Don't spend time modeling. I know many of you can model (you modelers!), but at this point, a cube might be good enough to represent some props.
Due before class on Tuesday, November 26.
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