Here is the Maya project.
Here is a tutorial on Maya Sequencer by Prof Salazar (and here it is in a less compressed but rarer codec).
To submit your project, post your Syncsketch link below.
Remember:
A few other notes on Maya Camera Sequencer - well, notes on Maya Cameras in general:
Due Tuesday 10.15 before class.
Here is a tutorial on Maya Sequencer by Prof Salazar (and here it is in a less compressed but rarer codec).
To submit your project, post your Syncsketch link below.
Remember:
- Semiotics. Are you making camera choices that add meaning to the scene?
- Think “lenses”. Is the focal length the most appropriate choice?
- Rule of Thirds. Guideline....not a rule. But an awfully good place to start.
- Screen Space
- Cut often. Avoid long shots....remember your beats.
- Hold camera still. I know its easy to move the camera. But imagine that its two tons and you have to lay railroad track to move it.
- If you choose to move the camera, pick your shots carefully. Make it mean something.
- 180 rule. Remember the guideline and how to break it.
A few other notes on Maya Camera Sequencer - well, notes on Maya Cameras in general:
- If you select any Camera, check the Attribute Editor. There look for:
- Display Option
- Change: Overscan = 1. You can get rid of the extra space around the image after you've set up Resolution Gate.
- Depth of Field. 'nuf said....(although this is one of my favorite tricks)
- Display Option
- Rule of thirds overlay (include's Chris' Fibonacci spiral)
Due Tuesday 10.15 before class.
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