Name of Game: Halo: Reach
Game author (If known) :
Publisher:
Microsoft Game Studios
Producer:
-Matt Priestley
Designers:
Chris Opdahl
Chris Carney
Writer:
Joseph stataen
Peter O'Brien
Game Studio: Bungie
Original Platform & control mechanism:
-Xbox 360
I used the Xbox 360 controller (wireless)
Would the experience have been different using the original? How?
No, I plugged in my old 360 and dusted off my controller to experience the ___ of my fellow Spartans all over again. At least George as I didn't have time to play the whole thing.
Describe game Play and mechanics
The game is a first person shooter that keeps the same gameplay design from the older halo games but with some enhancements such as equipment. You play as a super soldier called "Spartans" and at war with a alien collective called the Covenant. Your tasks to join a squad called "Noble Team" that consist of other Spartans. Without spoiling the game you go on missions to aid humanity or sabotage the Covenant's plan. You will use familiar weapons from the old games and reusable equipment. This is just story mode you can also play multiplayer to go against the online community in competitive matches or custom games. Other modes such as firefight is another mode to fight waves of enemies or the updated player controlled enemy firefight. Lastly there is a "Forge" mode where you can create your own level.
Describe strengths & weaknesses of art & design
Halo has always been a great storyline and it continued it's lore with this game. The addition of new equipment and and game modes keep the game fresh especially the forge mode. The story had good lore drop with both good/sad moments but it was needed for character development. You could finally sprint in this franchise which was a much needed design that changed the series. There were some weaknesses such as the equipment. Not all of them were bad but some where just unnecessary and pointless such as the armor lock, evade and the jetpack. They had its uses but it was a hit or miss when using it.
What Made it fun?
I enjoyed the storymode and the lore it dropped as to how it all started etc. What i really enjoyed was the community and how there were players that were so creative in the forge mode. Custom games was the go to whenever i played this game with all it's shenanigans. The cosmetics were nice to achieve because it was an unlockable and not the norm of spending real world money. You had to earn your cosmetics.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
Yes, It influenced how players looked at character development. Before it was just Master Chief with his run and gun but this game made the player grow with the noble team. It added the cooperation of AI as you played the game. It influneced the use of equipment abilities such as sprint, armor lock etc. Now sprint is a action due to how well it was received and new equipment was invented in the later games. Forge mode continued to impress the series and had great support from the devs with them adding new features later on and if the level was praised by the community it was given it's own game mode, like "Grifball". As how does it fit into the evolution of games it has had it's impact on future halo titles but it was one of the greats as it was bungie's last halo game. Halo has had great community support as well as from the devs. It's also in great standing for competitive tournaments, i used to be competitive in this game but now i just play for fun.
How would you rate this game (1-5 Stars (5 stars good))
5 stars
Game author (If known) :
Publisher:
Microsoft Game Studios
Producer:
-Matt Priestley
Designers:
Chris Opdahl
Chris Carney
Writer:
Joseph stataen
Peter O'Brien
Game Studio: Bungie
Original Platform & control mechanism:
-Xbox 360
I used the Xbox 360 controller (wireless)
Would the experience have been different using the original? How?
No, I plugged in my old 360 and dusted off my controller to experience the ___ of my fellow Spartans all over again. At least George as I didn't have time to play the whole thing.
Describe game Play and mechanics
The game is a first person shooter that keeps the same gameplay design from the older halo games but with some enhancements such as equipment. You play as a super soldier called "Spartans" and at war with a alien collective called the Covenant. Your tasks to join a squad called "Noble Team" that consist of other Spartans. Without spoiling the game you go on missions to aid humanity or sabotage the Covenant's plan. You will use familiar weapons from the old games and reusable equipment. This is just story mode you can also play multiplayer to go against the online community in competitive matches or custom games. Other modes such as firefight is another mode to fight waves of enemies or the updated player controlled enemy firefight. Lastly there is a "Forge" mode where you can create your own level.
Describe strengths & weaknesses of art & design
Halo has always been a great storyline and it continued it's lore with this game. The addition of new equipment and and game modes keep the game fresh especially the forge mode. The story had good lore drop with both good/sad moments but it was needed for character development. You could finally sprint in this franchise which was a much needed design that changed the series. There were some weaknesses such as the equipment. Not all of them were bad but some where just unnecessary and pointless such as the armor lock, evade and the jetpack. They had its uses but it was a hit or miss when using it.
What Made it fun?
I enjoyed the storymode and the lore it dropped as to how it all started etc. What i really enjoyed was the community and how there were players that were so creative in the forge mode. Custom games was the go to whenever i played this game with all it's shenanigans. The cosmetics were nice to achieve because it was an unlockable and not the norm of spending real world money. You had to earn your cosmetics.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
Yes, It influenced how players looked at character development. Before it was just Master Chief with his run and gun but this game made the player grow with the noble team. It added the cooperation of AI as you played the game. It influneced the use of equipment abilities such as sprint, armor lock etc. Now sprint is a action due to how well it was received and new equipment was invented in the later games. Forge mode continued to impress the series and had great support from the devs with them adding new features later on and if the level was praised by the community it was given it's own game mode, like "Grifball". As how does it fit into the evolution of games it has had it's impact on future halo titles but it was one of the greats as it was bungie's last halo game. Halo has had great community support as well as from the devs. It's also in great standing for competitive tournaments, i used to be competitive in this game but now i just play for fun.
How would you rate this game (1-5 Stars (5 stars good))
5 stars
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