Name of Game: Shrek Super Party
Game author (If known) : Unknown
Game Studio: Mass Media
Original Platform & control mechanism: Playstation 2/Playstation 2 controller
Control mechanism you used:XBox/XBox controller
Describe Gameplay and mechanics:
The Gameplay reminds me a lot of Mario Party where you play as different characters competing in challenges to win the game and ultimately get the character’s ‘wish’ granted. Points are determined by the amount of bugs a player gets in each challenge, similar to how in Mario Party you collect coins and stars. In Shrek Super Party, there are multiple areas from the movie that you can find challenges in, including the Dragon’s Keep, Windmill, Swamp, Castle and Farm. Each area has challenges unique to the area, such as the Keep has a bridge with lava you have to cross over to get points. Characters will take turn moving spaces, which will determine what kind of challenges the players will compete in. The challenges are all vastly different-from things like running across a bridge from the Dragon to competing in wrestling ring in the castle area to squash knights into the mud.
Describe strengths & weaknesses of art & design
I think the biggest strength of this game comes from the variety and humor of the mini games. Very similar to the Mario Party games, the challenges and mini games require a variety of tasks in order to complete. Some examples are running across a bridge from a dragon, matching boxes of hidden treasures, trying to squash guards in a muddy wrestling ring, throwing onions at each other, trying to toss rats into a well, climbing vines to catch fireflies, ect. One of the games in particular that makes me laugh is a game where you play a frog trying to catch fireflies, and the game feels very similar to Hungry Hungry Hippos in terms of layout and gameplay. I think the biggest weakness of this game is definitely in the art. The characters come across as flat and having blank stares, the personalities lacking from their portrayal in the movie. The movie also is a lot more saturated and detailed compared to the game. In all, from an artistic standpoint the game just seemed to be made hastily in order to make more money by being based off the movie.
what made it fun?
Playing this game now, the best way I can describe the gameplay is controlled chaos. The challenges are incredibly fun with their variety and humor, some even in my opinion a little more fun and challenging than the mini games in the Mario Party series. There are a lot of games like the one where you are in a wrestling ring trying to mow down knights on a barrel where you end up just trying to bounce off the ropes super fast and end up laughing hysterically as you smash into other players. I think there’s so much variety in the challenges that it ends up being a game that could be played over and over again. But looking at it now, the moments in between the challenges where your character moves or trades bugs just ends up being boring and lifeless. I think putting the camera so close to the characters does them a disservice, because their blank stares, lack of commentary and overall designs takes you out of the fun of the game. It might have been amusing and unnoticeable to a younger me, but now when I look at it compared to games like Sly Cooper and Jak and Daxter, I know the capabilities of studios to put humor and charm into the characters in Playstation 2 games. In the end, I think Shrek Super Party has some brilliant and really fun ideas with the challenges, but the rest of the game just seems to be lacking.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
I think this game could have been a lot more influential had the design quality been up to par with some of the other games that came out for the PS2. There was a lot of great games that showed character and humor through character design, animation and voice acting, and unfortunately Shrek Super Party lacked in those departments. I think the challenges were super fun and different, but I haven’t seen challenges like them very much in games like the Mario Party series to believe that they really served as an influence or inspiration. I was disappointed when I found out that the game did not do well in the market, but I also believe that half of marketing is in how the game is portrayed, and compared to other games that were coming out the game just didn’t look as appealing. I hope that eventually Mario Party branches out to add some fun mini games similar to some of the ones in Shrek Super Party, but I think because of the lack of humor and character in the design we will not see a sequel to Shrek Super Party. (Unlike all of the sequels we’re seeing to the movie.)
How would you rate this game (1-5 Stars (5 stars good))
I would give it a 3. Fond memories, fun challenges. A lot lacking when you compare it to other games that came out at around that time.
Game author (If known) : Unknown
Game Studio: Mass Media
Original Platform & control mechanism: Playstation 2/Playstation 2 controller
Control mechanism you used:XBox/XBox controller
Describe Gameplay and mechanics:
The Gameplay reminds me a lot of Mario Party where you play as different characters competing in challenges to win the game and ultimately get the character’s ‘wish’ granted. Points are determined by the amount of bugs a player gets in each challenge, similar to how in Mario Party you collect coins and stars. In Shrek Super Party, there are multiple areas from the movie that you can find challenges in, including the Dragon’s Keep, Windmill, Swamp, Castle and Farm. Each area has challenges unique to the area, such as the Keep has a bridge with lava you have to cross over to get points. Characters will take turn moving spaces, which will determine what kind of challenges the players will compete in. The challenges are all vastly different-from things like running across a bridge from the Dragon to competing in wrestling ring in the castle area to squash knights into the mud.
Describe strengths & weaknesses of art & design
I think the biggest strength of this game comes from the variety and humor of the mini games. Very similar to the Mario Party games, the challenges and mini games require a variety of tasks in order to complete. Some examples are running across a bridge from a dragon, matching boxes of hidden treasures, trying to squash guards in a muddy wrestling ring, throwing onions at each other, trying to toss rats into a well, climbing vines to catch fireflies, ect. One of the games in particular that makes me laugh is a game where you play a frog trying to catch fireflies, and the game feels very similar to Hungry Hungry Hippos in terms of layout and gameplay. I think the biggest weakness of this game is definitely in the art. The characters come across as flat and having blank stares, the personalities lacking from their portrayal in the movie. The movie also is a lot more saturated and detailed compared to the game. In all, from an artistic standpoint the game just seemed to be made hastily in order to make more money by being based off the movie.
what made it fun?
Playing this game now, the best way I can describe the gameplay is controlled chaos. The challenges are incredibly fun with their variety and humor, some even in my opinion a little more fun and challenging than the mini games in the Mario Party series. There are a lot of games like the one where you are in a wrestling ring trying to mow down knights on a barrel where you end up just trying to bounce off the ropes super fast and end up laughing hysterically as you smash into other players. I think there’s so much variety in the challenges that it ends up being a game that could be played over and over again. But looking at it now, the moments in between the challenges where your character moves or trades bugs just ends up being boring and lifeless. I think putting the camera so close to the characters does them a disservice, because their blank stares, lack of commentary and overall designs takes you out of the fun of the game. It might have been amusing and unnoticeable to a younger me, but now when I look at it compared to games like Sly Cooper and Jak and Daxter, I know the capabilities of studios to put humor and charm into the characters in Playstation 2 games. In the end, I think Shrek Super Party has some brilliant and really fun ideas with the challenges, but the rest of the game just seems to be lacking.
Now that you’ve played it, Why would this game be considered influential? How does it fit into the evolution of games?
I think this game could have been a lot more influential had the design quality been up to par with some of the other games that came out for the PS2. There was a lot of great games that showed character and humor through character design, animation and voice acting, and unfortunately Shrek Super Party lacked in those departments. I think the challenges were super fun and different, but I haven’t seen challenges like them very much in games like the Mario Party series to believe that they really served as an influence or inspiration. I was disappointed when I found out that the game did not do well in the market, but I also believe that half of marketing is in how the game is portrayed, and compared to other games that were coming out the game just didn’t look as appealing. I hope that eventually Mario Party branches out to add some fun mini games similar to some of the ones in Shrek Super Party, but I think because of the lack of humor and character in the design we will not see a sequel to Shrek Super Party. (Unlike all of the sequels we’re seeing to the movie.)
How would you rate this game (1-5 Stars (5 stars good))
I would give it a 3. Fond memories, fun challenges. A lot lacking when you compare it to other games that came out at around that time.
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