- Updates - Noticeable feedback implementation.
- Timing - Average walk is around 12 frames per step.
- Spacing - Was the graph editor used to add hangtime and eases?
- Root ctrl: Translate Y, Translate X, Rotate Y & Z
- Foot ctrl: Foot roll plant from contact to down
- Squash & stretch ctrl: Translate Y
- Arcs - Use the motion trail ensure character moves naturally in the root & feet
- Squash & stretch - Proper control was used to add flexibility to character
- Posing & Pose Sequence - Walk mechanics include proper posing from the Animator's Survival Kit.
- Overlap/Drag - Antennae & foot(toe roll) include drag & looseness.
- Keyframe Management - No glitches/jitters/hitches. The feet do not slide or clip through the ground.
- File Submission - Post an orthographic front view & orthographic side view. HD 720. Controls off.
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4/2 Assignment | Ball Walk w/ Forward Translation Final
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4/2 Assignment | Ball Walk w/ Forward Translation Final
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